D&D 4E Where was 4e headed before it was canned?


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Umbran

Mod Squad
Staff member
Supporter
I've seen Matt Mercer (basically the Pope of D&D) allow stunting like that.

I think part of the point is that it is GM-dependent, rather than game-dependent.

And, even if Mr. Mercer were the Pope of D&D, which I am not sure is an accurate claim... how many people actually act like the Pope in their everyday lives? Pretty much nobody, right? Thus, Mr. Mercer's work shouldn't be considered indicative of normal play.
 

Parmandur

Book-Friend
I think part of the point is that it is GM-dependent, rather than game-dependent.

And, even if Mr. Mercer were the Pope of D&D, which I am not sure is an accurate claim... how many people actually act like the Pope in their everyday lives? Pretty much nobody, right? Thus, Mr. Mercer's work shouldn't be considered indicative of normal play.

Yes, precisely, D&D 5E is DM dependent. That is what allows for free-form, rather than rule-limited, play with the rules
 

Garthanos

Arcadian Knight
To duplicate the very very least of spells you have to get past the guy who thinks its way too wuxia and even if not its then probably an off the charts difficulty (and you know it) requiring huge amounts of bonuses to even have what will turn out to be a bad chance, most likely to fail, unless you are epic. Yeh epic character duplicates level one spell news at 11.
Acrobats skill power level 1 daily version may use as an encounter power by spending a healing surge.
 




Garthanos

Arcadian Knight
When Mike Mearls floated an actual Acrobat Subclass for the Rogue, he gave it at-Will flight.
When you move, you can instead take two short movements by flying. Each movement is at half your speed, and you must end each one on a creature, solid object, or ground. If you do not, you fall and your movement ends. More like unimpaired hopping but ok ;)
 

Parmandur

Book-Friend
When you move, you can instead take two short movements by flying. Each movement is at half your speed, and you must end each one on a creature, solid object, or ground. If you do not, you fall and your movement ends. More like unimpaired hopping but ok ;)

That's pretty mobile, and it is three dimensional, and...no resource limitation. At higher level, it becomes simply flying.
 

Umbran

Mod Squad
Staff member
Supporter
Yes, precisely, D&D 5E is DM dependent. That is what allows for free-form, rather than rule-limited, play with the rules

"We have a lot of strict rules, except where we don't," is 1)not really all that free-form, and 2) not really a selling point.

If "freeform" is desirable, and it is play without rules... why are folks who want it playing with a ruleset at all? Why aren't we playing just by "GM says so"? In practice, the GM becomes a set of rules you have to play with - just not rules written down where everyone can know them beforehand.

"Freeform" is a wonderfully vague term, and can mean almost anything. It does not need to mean "play without rules". It can mean "play without much burden or restriction" - which, interestingly, can be supported with a ruleset - if the ruleset allows what you want, without having to make up a new rule or ruling each time you do something novel, then the result is freeform.

I submit that freeform gaming is better supported by a flexible ruleset than it is with a strict ruleset with many gaps you have to fill on the fly.
 
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