L
lowkey13
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*Deleted by user*
I've had those misinterpreted as flirting, lol. Usually I add them but miss them at times.If only there were some method had been developed to communicate emotion in text....![]()
I don’t think they’re incompatible at all. I allow Insight proficiency to apply to checks made to resolve actions of either variety.
If a player announces a perceptive action like observing the NPC’s body language for signs of nervousness, and I determine that it should be resolved with a check, I would most likely call for a Wisdom check. If the player then suggests that their Insight proficiency might be applicable, I would certainly allow it. If the player announces an interactive action like pressing the NPC on a subject he seems cagey about to see if she can catch him in a contradiction*, and I determined that it should be resolved with a check, I would probably call for a Charisma check. If the player then suggests that their Insight proficiency might be applicable, I would most likely allow that too.
*Oh my god, I’m describing Phoenix Wright, aren’t I?
For insight, what does that look like, the "how" statement that turns it into an auto-success to suss out a lie by observation or determine their intentions from body language?Yes there is a difference. As @Charlaquin said, the more specific you are with how you go about your task, the more likely it will be that you will have an auto success. "I want to make an insight check." has very little chance of being automatically successful.
For reference, this is the passage I mean when I say "take 20".
It's under "Multiple Ability Checks" on page 237 of the DMG. I do refer to the old label of "take 20" regarding the current guidelines on it so I can see that leading to confusion. The reason for that is I interpret 20 as the highest roll possible, so 20 plus bonuses is the highest possible result. If the DC is 25 and the best possible is 24 then spending 10 times normal time won't succeed.
Look behind you. Your wall is insight.Um, so .... "I REALLY want to make an insight check."
The more specific you are more chance of an auto success. I said jack about AUTO SUCCESS. I said if a roll player ask for an insight, I going let him roll if one is needed. If a role player gives me $5 words and 5 paragraphs on how they are doing an insight, they get to roll. AND the DC will be the same.Yes there is a difference. As @Charlaquin said, the more specific you are with how you go about your task, the more likely it will be that you will have an auto success. "I want to make an insight check." has very little chance of being automatically successful.
The more specific you are more chance of an auto success. I said jack about AUTO SUCCESS. I said if a roll player ask for an insight, I going let him roll if one is needed.
Curiously, would you also allow for use of Perception?
I actually find the "I observe and learn something" absent interaction to be incoherent. There has to be some form of interaction so that observations can be useful. "I watch him" without engagement is empty of meaning, what's happening in the fiction is that the PC is picking up on tells or tics while the NPC continues to interact. The use of Insight passive observation is almost always used in a backdated fashion -- you're asking to take an action against what's already happened. I can see an observation use case if one PC is observing while another engages, but then I'd call that a joint effort and award advantage for the teamwork. I just don't see how Insight as observation functions absent backdating to a previous interaction or in tandem with other PCs driving the interaction. And, if another PC is driving interaction, they're engaged in the active form of Insight I mention above.
Using Insight as a passive observation skill turns it into the perception problem -- it trains the players to not trust that the DM is fully presenting relevant information and that the PCs need to fish for it by using button-mash skills. It's a Skinner box that DMs often over reward. Which then causes the problem of policing the overuse of the button to get treats. I much prefer a structure where interesting bits are called out in narration, and skills are then used to develop those things as part of the challenge of the scene. I'm a firm believer that if you call for a check, the fiction must change afterwards -- towards the player's goal on a success and away on a failure. Insight as observation is very limited in how it interacts with the fiction. On a success, the DM tells the player what their PC thinks. That's crossing a hard line for me in 5e (not so much in other systems where the lines are in different places), so it's right out. On a failure, the DM is either doing the same or you narrate the NPC becoming upset for being stared at? Which then leads to players trying to be unobtrusive about their observation, which leads to... the usual weirdness that shows up in these discussions where posters talk about how they prevent abuse of the button mashing they allow.
As for using Charisma to elicit information and allowing Insight to add, I see that, but I rather like the idea that Charisma is useful for intimidation, lying, and persuading, but wisdom is also a valid social skill in deftly maneuvering an opponent in a social battle of wits. So, I usually call for wisdom checks when trying to elicit information, as it's trying to get to truth, and leave Charisma to it's already beefy position in just about everything else (socially).
For insight, what does that look like, the "how" statement that turns it into an auto-success to suss out a lie by observation or determine their intentions from body language?
More specifically, the statement that does this and does not require skill or expertise on the part of the player towards ferreting out those things - cuz it keeps getting said thst player knowledge of how a thing is done is not require to give approach and that whole avoid failure thing.