D&D (2024) D&D 6th edition - What do you want to see?

Garthanos

Arcadian Knight
It has to be explained that way.

I.E. you have a 1st level wizard with 10 Con and 6 HP and 11th level fighter with 70HP

They both get hit with a greatsword for 17 damage.

Wizard is instantly Dead, while fighter has maybe a scratch.

Both recieved same amount of damage, would that mean that fighter has some 150kg of extra fat that can be cut into without serious damage to muscles and internal organs?

Yeh but if the target is a monster they might just be supernaturally tough.

A tricksy rogue extraordinarily lucky

A wizard might even be last second blocking with desparate personal shields which draw on deeper energy than normal spells.

And so on.
 

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Guest 6801328

Guest
Most of the changes I'd like to see would make it something other than D&D.

But, ok, I'll bite:
  • Nerfs to ranged weapon attacks to make them less universally awesome.
  • Less SAD, more MAD. Not necessarily in class design, but in how the attributes are used.
    • On a related note: get rid of Finesse weapons. Find a different solution.
  • Monster tactics.
  • Fewer ASIs, more Feats.
  • Rebalanced spells, so that they are all good choices.
  • Spending Inspiration lets you re-roll, rather than giving you advantage.
  • Slightly less in the base classes, slightly more in the subclasses.
  • A bit tougher resting/healing rules.
So I guess really I just want 5.5.
 


I.E. you have a 1st level wizard with 10 Con and 6 HP and 11th level fighter with 70HP

They both get hit with a greatsword for 17 damage.

Wizard is instantly Dead, while fighter has maybe a scratch.

Both recieved same amount of damage, would that mean that fighter has some 150kg of extra fat that can be cut into without serious damage to muscles and internal organs?
You're reading too much into it. All I'm saying is that they were both hit. You were previously saying that the fighter wasn't hit, in this scenario. There are any number of reasonable explanations for this, and none of them involve the fighter losing kilograms worth of meat in the transaction.

Of course, none of those reasonable explanations permit for a degree of injury which is potentially fatal to the wizard - 10 damage, for example, in this scenario - to vanish entirely after a nap.
 

moisan4

Villager
-Separate ASI and feats. ASI are too important to miss out on, but feats add uniqueness and specialty. Even/odd number ability scores from feats and their usefulness could be worked on.
-Half (3/6) of the caster classes use charisma, yet only two feats that isn't race specific adds charisma. In comparison, only one caster class uses intelligence, yet there are four non race specific feats that add intelligence. Are they even trying?
-Add more feats, and not just race specific. Some races have many feats, others have none. They add more variety in builds.
-Classes and more importantly sub classes need to be way more unique. Better balance, and more variety and options. Beast master, wild magic, berserker, four elements, cough, cough... Really bad execution of concepts.
-Balance classes for refreshed abilities on short rests. Every class should benefit from short rests besides healing, or no one. It's a really awkward mechanic for a party as it exists now.
-Spell overhaul. Remove redundancy, and balance the rest. There are a lot of bad spells in every spell list, and a few jems. Faerie fire is insane, and no official errata for healing spirit, really?
-Marital classes like battle master are great but flawed. Manoeuvres should be like spells, better ones are locked by level advancement. You take the best manoeuvres at level 3, then picking lesser ones later.
-Most classes need more bonus and reaction spells and abilities. Valor bard bonus action attack is a step in the right direction.
-More options for character creation that gives more opportunities to do variable things both on the battle field and for role playing that are class specific.
-Remove rangers favoured enemies, it's junk. I know it's a staple, but it's time to pull that staple.
-More skills and abilities that add advantage or disadvantage. Faerie fire adds an AOE, save or suck, 25% hit probability increase to an entire party with a 1st level spell only available to two classes.
-Also the way D&D material is written has always sucked in relation to rules. An example: Advantage or disadvantage. Almost no skill or ability plainly says it adds advantage or disadvantage, they'll say it's adds a condition. Then you need to know what that condition does, which is advantage or disadvantage. D&D material is famously bad for this.
-Things like unlimited cantrips, manoeuvres, metamagic, fighting styles, and invocations are great. They add variety to class builds and play style. More of this please.
 
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Campbell

Relaxed Intensity
"Wing it" doesn't really provide the kind of guidance that I'm looking for. In 3.5, things are clearly spelled out, and I'm far more comfortable figuring out what to do and how.

The transmuter ability is not laid out clearly. At all. A sentence or two is not clearly laying out how the ability works. For example, can the material be worked in its new state? Does it retain its worked shape when it reverts? This is the first thing my Wizard wanted to do with his new ability. The first. thing. The crafting rules in Xanathar's are the barest hint of guidance and doesn't really tell me how to run a session of crafting.

It may be simple, but that's my problem with it: it's so simple it doesn't actually provide me the guidance I need to decide how the system works. Anyway, this is way offtopic now, so I'm just going to agree to disagree.

If you are looking for a game that clearly defines things like what Intimidate can do in combat, has clear and concise rules, and provides more guidance on how to cover things not explicitly covered in the rules while having better handling time at the table than 3.5 you might want to take a look at Pathfinder 2nd Edition.
 

Eubani

Legend
A little more experimentation and looking forward regardless of Grognard tears, tantrums and threats. A Fighter with choices and utility including out of combat. More decision points in character creation. Separate the gain of combat and out of combat feats. Make race affect the character more and past 1st level.
 


qstor

Adventurer
No thanks. I want off the edition treadmill entirely and forever. I recognize that might be asking too much, but that is what I want from 6e- it never to come around.

I don't see corporate WotC and Hasbro letting the core of 5e stand unchanged. I give the 6e announcement next year which will be the sixth year of 5e.
 

If someone at WotC could figure out how to write a proper index that would be great. That and a better way to know what part of the book you're in. I mean, there's dozens and dozens of books (not just RPG books, but travel books, etc.) that have found great ways to make their material as accessible as possible, so WotC really have no excuses there.
 

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