I ran some of the playtest. Seems to me that it shouldn't be too hard to run a short adventure. I haven't looked into it, but I expect that they are available.
There are two. The Fall of Plaguestone is a standalone adventure. Hellknight Hill is the first adventure in the Age of Ashes AP. Could probably give Plaguestone a try.
In any case I have an overkill take on a PF2 character sheet, though I imagine some might prefer to use one of the ones people were using for the playtest (or a simpler one of their own design). This was an attempt at adapting the official character sheet, .
I've just taken to using Mythweavers. Their PF2 sheet isn't finished yet, and for some reason it has a section for Touch AC. But it's doing the trick for me and is mostly editable. Including the title lines of some of the text blocks on the last page.
Myth-Weavers is an online community that focuses on play by post gaming. We are home to hundreds of active games, many still recruiting. Our character sheet system supports dozens systems, including d20, GURPS, WoD, and even the new D&D5e. Come join our ever-growing community of thousands of...
I am happy to see other systems being played here but I kind of worry that it might be an indicator of the health of Pathfinder when in the month after the new edition release multiple other games are launched while nothing happens with their system.
I am happy to see other systems being played here but I kind of worry that it might be an indicator of the health of Pathfinder when in the month after the new edition release multiple other games are launched while nothing happens with their system.
I think it's because how hard it is to learn the new rules? When you are jumping editions, it's super easy to think that "rule 23" is the same as in the old system. So it's almost as much work as learning pathfinder from scratch, which is quite the undertaking.
And starting a campaign, no matter what the system is, takes time, effort and creativity. You can learn the basics of Troika! in 5 minutes and the GLOG in ten, but creating a good game for them are the true challenge, not rule mastery.