L
lowkey13
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boggle
You, sir, just put forth the best argument I have ever seen for alignment languages.
I am convinced!
I was/am one of those folks. Because I simple didn't understand all of what you wrote. But then again, was this actually detailed anywhere? Decades later you have this great explanation for alignment languages, but at the time, when I was a pre-teen, where was all this explanation for what alignment languages where?I just think they are really cool and flavorful, and add a whole other layer of esoteric/magical culture to the world of D&D, and to Greyhawk specifically. I get really irked by people who say the Alignment Languages are dumb, especially since their complaints about them usually make it clear that they don't actually understand what the ALs are supposed to be in the first place.
So... not a language but a vocabulary?The Alignments were known philosophical schools of thought in the world of Oerth, and the Alignment Languages were their jargon. A semi-magical jargon that was partly divinely granted.
So not really useful except is some very specific role playing contexts that murder hobos never encountered? gThe Alignment Languages weren't normal languages; you couldn't go to the local Lawful Good butcher and use the Lawful Good Alignment Tongue to order a beef tongue.p) They were a specialized jargon dedicated to discussing the finer points and details of the Alignment, and would be made up of words for very specific concepts of the philosophical positions espoused by each Alignment.
You're not selling me on the usefulness of alignment languages anymorewords that would only be useful in philosophical discussions about Lawful Good
Wait, doesn't this fly in the face of the essay linked earlier about what made GH different from FR? I thought the characters were the "doers" and that the gods were not puppet masters in GH...Since the Hit Points, Saving Throws, and other abilities gained through achieving higher levels are in large part gained through the grace and power of the Gods and other cosmic entities and beings of magic,
Again, some of us were pretty childish when introduced to GH and alignment languages and such inferences were well beyond our capabilities. And even now I wonder the value. I mean I can see and understand all of what you have written and it makes sense, but I still don't see a use for it unless you are in a world where the gods are all powerful and the characters are just puppets of the various gods' wills...It's a genuine shame that people dismiss Alignment Languages out of hand as dumb, without ever bothering to try to understand why they existed and what their purpose was.
Great question!
My first thought, because it's always my first thought is ....
drumroll ...
S3. Barrier Peaks, baby! How better to introduce the slightly off-kilter world of GH than with Barrier Peaks?
Or, if they could do it, S2-S4 + WG4 (which is really S5).
(As for the other suggestions- I would go with either the A series or the D series).
gah!
I don't know whether to be happy (Goodman Games does a great job) or sad that they are abandoning that particular IP to third parties, which means that they are likely NOT going down the slightly gonzo route.
ep. I was just indicating the shared lineage/story of S4 and WG4, which is not readily apparent today.
So, here's a fun exercise: what sort of Module reprint sandboxes ala Ghosts of Saltmarsh are a good fit for Greyhaw/generic D&D?
If I could pick one, I'd like to see the D series, plus Queen of the Demonweb Pits. Against the Giants has already been adapted so it could be a high-level sequel to that.
And curve-ball suggestion, Age of Worms reprinted an collated in one book.