The few things I know of MtG came from the Planeshift articles: they all sparked at least some interest to play an AP in a somewhat different settingMy fondness for MTG is at minimum giving it sparkle
There's no correlation between adventure quality and sales.
Biggest selling adventure of all time isn't the best adventure of the era.
Name recognition and a popular edition are more important. HotDQ came out first and has Dragon in the title.
Niche stuff won't sell that well comparatively regardless of the quality.
3pp is doing it better than WoTC. Kobold Press comes to mind. Name recognition, marketing etc though.
There is, however, a correlation between satisfactory quality and longevity. It's not that these books are selling well, it is that they are selling for year after year at a high rate: which means word of mouth is working for them.
There are other factors no that you are not considering, as well. For instance, you say you might not want to run a campaign in Waterdeep specifically. Bit, you might have use for the over two dozen dungeons provided in am urban environment. These books are goldmines, even ignoring the overarching plots.
Well, Hoard of the Dragon Queen is still in print after five years, and people are still talking about running it. So at least one of those books has a longer shelflife than previous WotC editions, let alone adventures. If WotC succeeds with their evergreen plan, all of those books will still be relevant in ten years for playing wit the current rules.
Yay? I'm sorry, but I really dislike that adventure. It's poorly conceived, didn't read well, it was a frustrating PITA to run and I abandoned it less than halfway through.
Yay? I'm sorry, but I really dislike that adventure. It's poorly conceived, didn't read well, it was a frustrating PITA to run and I abandoned it less than halfway through.
Good for you.
Other people disagree, and they aren't wrong or bad for doing so.
Well, that is certainly your experience, but it is not universal.