D&D 5E Anyone else feeling "meh" about recent 5e releases?

You are technically riiiight, but to do so you have to buy the entire hardcover which is a heck of a lot more expensive than the old soft cover modules.

I am curious to know the real numbers, but I'd wager that the price of getting 7-ish modules (it varies: Dragon Heist has a couple dozen dungeons, which is pretty significant for purely looting purposes) or a years subscription to Dungeon would be comparable or more expensive compared to the big adventure books.
 

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In my opinion the only thing that bothers me is WOTC seems to constantly release large campaign books. I miss the days where there was large numbers of choices for smaller modules and the DM created a custom campaign by selecting unconnected modules of appropriate level.

Too much now seems to be create a 1st level character and level them to 10 plus by running the same hardcover for the next 3 to 6 months depending on how often you play, then rinse and repeat.

See previous comment about AP fatigue.
They tend to be bland and reptitive after a while and not every AP will appeal to everyone.

Making back to back books set in Waterdeep also isn't that useful if you don't want to run in Waterdeep. Then if you don't like the AP before or after Waterdeep APs it's 18 months maybe two years where the adventures didn't do much for you.

Writing adventures is also an art form not a science. You can make consistently ok to good adventures but few will stand out, Pathfinder has this problem, WotC probably does as well.

Personally IMHO PotA is probably the best one and maybe ToA/CoS.

The rest are either bad (HotDQ, SKT), hard to run (OotA), or have a specific focus which may or may not appeal.

Everything's subjective but DotMM, DH, HotDQ, SKT are probably near the bottom of the pile and PotA, CoS and ToA near the top.

IDK if any are truly great though and will stand out in say 10 years time. Maybe it's because they're derivitive of other adventures IDK but the don't have a Lich Queens Beloved, Rise of the Runelords, Kingmaker, Savage Tide, Desert of Desolation stand out moment. LMoP the will, maybe CoS the rest IDK.

Throw in that I suspect most don't get completed and you will have that "decent adventure we played it once upon a time" vs we cleared out the caves of chaos sense of accomplishment.
AP format for the masses was new in 2008 or 2014 if you didn't do Pathfinder.

It's not a new concept now.
 
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See previous comment about AP fatigue.
They tend to be bland and reptitive after a while and not every AP will appeal to everyone.

Making back to back books set in Waterdeep also isn't that useful if you don't want to run in Waterdeep. Then if you don't like the AP before or after Waterdeep APs it's 18 months maybe two years where the adventures didn't do much for you.

Writing adventures is also an art form not a science. You can make consistently ok to good adventures but few will stand out, Pathfinder has this problem, WotC probably does as well.

Personally IMHO PotA is probably the best one and maybe ToA/CoS.

The rest are either bad (HotDQ, SKT), hard to run (OotA), or have a specific focus which may or may not appeal.

Everything's subjective but DotMM, DH, HotDQ, SKT are probably near the bottom of the pile and PotA, CoS and ToA near the top.

IDK if any are truly great though and will stand out in say 10 years time. Maybe it's because they're derivitive of other adventures IDK but the don't have a Lich Queens Beloved, Rise of the Runelords, Kingmaker, Savage Tide, Desert of Desolation stand out moment. LMoP the will, maybe CoS the rest IDK.

Throw in that I suspect most don't get completed and you will have that "decent adventure we played it once upon a time" vs we cleared out the caves of chaos sense of accomplishment.
AP format for the masses was new in 2008 or 2014 if you didn't do Pathfinder.

It's not a new concept now.

Well, Hoard of the Dragon Queen is still in print after five years, and people are still talking about running it. So at least one of those books has a longer shelflife than previous WotC editions, let alone adventures. If WotC succeeds with their evergreen plan, all of those books will still be relevant in ten years for playing wit the current rules.
 

I just recently decided to ''throw away'' all my FR stuff: tired of elves and dwarves, tired of generic fantasy land. I wanted new stuff, new perspectives and I found them in a book already released by WotC: Ravnica.

The whole word-wide-city, with a hint of Sigil, super cool factions, environement that force the DM to plan encounters in 3D, new monsters etc Its all so different from your average tolkienesque fantasy that that breath of fresh air gave me a boost of inspiration for APs that seemed ''meh'' to me at first.
 

I wasn't a fan from season 4 on... Giants, Ravenloft, Ravnica... nothing interesting to me. Well, ravenloft is kind of interesting, but not something I want to play in public space.

D&D isn't my favorite game, either. So, unless it's really compelling...
 

I just recently decided to ''throw away'' all my FR stuff: tired of elves and dwarves, tired of generic fantasy land. I wanted new stuff, new perspectives and I found them in a book already released by WotC: Ravnica.

The whole word-wide-city, with a hint of Sigil, super cool factions, environement that force the DM to plan encounters in 3D, new monsters etc Its all so different from your average tolkienesque fantasy that that breath of fresh air gave me a boost of inspiration for APs that seemed ''meh'' to me at first.
My fondness for MTG is at minimum giving it sparkle
 

I just recently decided to ''throw away'' all my FR stuff: tired of elves and dwarves, tired of generic fantasy land. I wanted new stuff, new perspectives and I found them in a book already released by WotC: Ravnica.

The whole word-wide-city, with a hint of Sigil, super cool factions, environement that force the DM to plan encounters in 3D, new monsters etc Its all so different from your average tolkienesque fantasy that that breath of fresh air gave me a boost of inspiration for APs that seemed ''meh'' to me at first.

I liked the Ravnica book but I suspect a lot of people won't actually be using it. I would be more inclined to play it in 5E over 5E Planescape.
Good book, niche maybe idk.
 

Well, Hoard of the Dragon Queen is still in print after five years, and people are still talking about running it. So at least one of those books has a longer shelflife than previous WotC editions, let alone adventures. If WotC succeeds with their evergreen plan, all of those books will still be relevant in ten years for playing wit the current rules.

There's no correlation between adventure quality and sales.

Biggest selling adventure of all time isn't the best adventure of the era.

Name recognition and a popular edition are more important. HotDQ came out first and has Dragon in the title.

Niche stuff won't sell that well comparatively regardless of the quality.

3pp is doing it better than WoTC. Kobold Press comes to mind. Name recognition, marketing etc though.
 


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