D&D 5E What about D&D 5e levels 21-30?

Rafael Martin

Adventurer
Didn't you mention that the CR21+ monsters in the various books were underwhelming in terms of a threat (for Level 20 characters) and also underwhelming in terms of choice, since the majority seem to be comprised of Unique individual enemies rather than stuff you can just 'encounter'?

I vaguely recall you said "...there's only so many times I can use the bloody* Kraken..." ;)

* I added the word bloody myself, re-interpreting your sigh at that juncture.
Then that looks like a challenge to make more CR21+(and eventually CR30+) monsters. The WOTC need to make it happen.
 

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dave2008

Legend
Howdy dave amigo! :)



Best of luck with the project.

Hello to you as well and thank you!

Considering a 'small' 5E project myself (an adventury/monster book with a few rules tacked on for Levels 16-20... ;)

...knowing me though it might take a while. :eek:
Well, I have been working on this since 5e came out, so I get it!

I think the big problem for someone expanding the rules above Level 20 is that they don't have enough monster options to really flesh it out enough.
That is why I started with making epic monsters first! 5e Epic Monster Updates But those are just first drafts (200+ of them though). They will all have to be updated to my new system.

The real problem to me is what are high level mooks? I think I have basically decided that hordes, legions, host of demons/devils/angels are the new mooks. Of course, ideally when your playing deities, you can find other things to do than fight. I am working on that front too.

Added to which a Level 20 party as it stands probably crushes even Level 30 monsters. You could probably expand the CR's up to 40 to give players (at Level 20) an actual challenge. Meaning if you extend PC Levels to Level 30 even, you'll need monsters up to CR 50.

I have decided to make the players & monsters abilities and stats relative based on their epic rank. So, if you look at Athena's stat block, epic rank 4 (greater god), her stats are for use against other creatures of epic rank 4. However, if she engages a creature of a different epic rank, her stats are modified.

EX: Athena's spear attack does 50 damage against an Epic Rank 4 Titan. that same attack does 800 damage to a mortal creature (Epic Rank 0). Hit Points are similarly relative (she has 1500 HP vs ER 4 & 12,000 HP + resistance to all damage vs a mortal).

I debated whether or not this would be too complex in play, but I think I have done most of the work in the statblocks themselves and it leads to such interesting interactions I think I am going to stick with it.
 
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Rafael Martin

Adventurer
Well, I have been working on this since 5e came out, so I get it!


That is why I started with making epic monsters first! 5e Epic Monster Updates But those are just first drafts (200+ of them though). They will all have to be updated to my new system.

The real problem to me is what are high level mooks? I think I have basically decided that hordes, legions, host of demons/devils/angels are the new mooks. Of course, ideally when your playing deities, you can find other things to do than fight. I am working on that front too.



I have decided to make the players & monsters abilities and stats relative based on their epic rank. So, if you look at Athena's stat block, epic rank 4 (greater god), her stats are for use against other creatures of epic rank 4. However, if she engages a creature of a different epic rank, her stats are modified.

EX: Athena's spear attack does 50 damage against an Epic Rank 4 Titan. that same attack does 800 damage to a mortal creature (Epic Rank 0). Hit Points are similarly relative (she has 1500 HP vs ER 4 & 12,000 HP + resistance to all damage vs a mortal).

I debated whether or not this would be too complex in play, but I think I have done most of the work in the statblocks themselves and it leads to such interesting interactions I think I am going to stick with it.
I looked at it and it looks really good. There should be no issue with creating monsters with CR30+ to challenge higher level players levels 21-30. Your work shows that clearly. That should be a kickstarter to force the WOTC to take action.
 

dave2008

Legend
What is someone did a Kickstarter? Also, I do not agree that its a guaranteed money loss.
As I mentioned I did do a kickstarter. It will fund 1 year (4 issues) of my zine. Which should just about get the player side rules complete and about 15 gods and another 10-15 monsters with stats and about 10-15 epic weapons and equipment.

After I pay for art and printing I should make about $0 to -$200 dollars from the kickstarter. Now, I will put the zine up for sale on DriveThruRPG and I have an offer to purchase 25 copies wholesale from a well known gaming company. So I expect I will make some money. But really, whatever funds I make will go into future issues.

Now I am, at this point, a virtual nobody. So maybe if I get my name out (and the works well received) things can improve, but I'm really doing this because I want to, not to make money. WotC wants / needs to make money. And they want every book to sell 100,000 min. copies - I just don't see that happening with an Epic Level Handbook. I could be wrong, but at this point I hope not - since I'm making my own!
 
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Horwath

Legend
17-20 are epic levels.

i'm only sorry that the didn't put in 10th level spells available at 19th level for full casters.

There will probably be no official rules outside feats/boons for 20+ as there is simply no market for it.

99% of campaigns end before level 15.
 

Li Shenron

Legend
In the 5e DMG it discusses levels higher than 20 and it talks about giving Boons. I suggest a actual handbook that has information for levels 21-30 plus the appropriate monsters, magical items, and other stuff needed to play. I don't think it's hard for the Wizards of the Coast to make one. They should.

I think it's not easy at all.

Advancement rules can be super-simple, in fact the DMG rule IIRC is something like "gain one epic boon, ASI or feat every 30000XP beyond level 20". That's it, in terms of rules.

What is not easy, is to create character material, such as specific boons, of which there is a single page in the DMG. They need to be interesting and feel "epic" without being broken, but at this level of the game once you're past Wish and similar powers, it is hard to design stuff like that.

A fully-fledged epic levels system is worse, because in this case it's not enough to design plenty of options and try to balance them against each other. In this case it will be expected that different levels beyond 20 will also offer progressively stronger powers, so that what you can earn at level 30th is stronger than what you can earn at level 21st, just like the case during levels 1-20. You'll probably also going to expect spells of levels higher than 9th.

The 'cheap' way is just trying to inflate numbers, the downside of which is that it results in just an inflated game, where everything is the same as before just 10-20-30 higher numbers. The 'hard' way however also carries the problem of what kind of adventures can withstand the PCs having gamebreaking abilities, considering it's already pretty difficult to design adventures for levels 10+.
 

S'mon

Legend
Didn't you mention that the CR21+ monsters in the various books were underwhelming in terms of a threat (for Level 20 characters) and also underwhelming in terms of choice, since the majority seem to be comprised of Unique individual enemies rather than stuff you can just 'encounter'?

I vaguely recall you said "...there's only so many times I can use the bloody* Kraken..." ;)

* I added the word bloody myself, re-interpreting your sigh at that juncture.

Yes, although this is less of an issue with my Runelords campaign since I can usually just convert the Pathfinder monster stats, and they tend to work out pretty decent.
The standard 5e monsters tend to be severely lacking in offensive punch. Some things I've done:

For Kainos Godslayer, son of Ares-Bane, I used Empyrean with x2 attacks and +5 AC for his enchanted shield. He was defeated by a solo Barbarian-19 (Berserker), to my surprise!

For the blue dragon Cadrilkasta with the Shard of Sloth I used standard ancient blue dragon, move halved, with 5 spell slots, she could cast Shield (reaction) and Animate Objects on her treasure hoard as a bonus action, plus lair action lightning vs everyone on battlefield. She gave a level 19-20 party a tough fight, killing the Druid Quillax in round 1.

For Areusa the Scylla Kraken I simply used Kraken with x2 attacks, and her lightning could hit everyone on battlefield.

I've used a fully manifested Flying Polyp from Sandy Peterson's Cthulu Mythos, with the party ignorant of how to fight it that was ridiculously powerful, more like CR 30 than listed CR 25.

I've also used a Lich, an ancient black dragon (easily solo'd by Barbarian-20), a Demilich with soul trap - again, killed Quillax :D, multiple aboleths as you saw, I used some CR 12 dragon-eel (ToB) based dreadnoughts - one great thing about 5e is that multiple tough foes can challenge even very high level parties. A fire giant squad of say 12 with casters & a commander could take on many level 20 parties.
 


S'mon

Legend
Added to which a Level 20 party as it stands probably crushes even Level 30 monsters.

I think they designed it so a moderately well built 5-PC level 20 party without magic items, feats, or multiclassing could hopefully beat a CR 30 monster. Which is ok, but it means a single CR 24 monster like the ancient red dragon is only a real threat to a solo level 20 PC, unless you give it good spellcasting & really nasty Lair actions. I used a huge ancient black dragon with a nasty lair action - grapple & restrain mangrove swamp roots attack - vs Bill's Barbarian-20 dragonborn (no Feats or Multiclassing), & he still kerbstomped it. Against a solo Monk-20, Rogue-20 or Champion Fighter-20 it might just about have been a real threat.

Generally by far the best way to threaten a level 20 5e group is with an enemy 'party' of 3-6 CR 12-20 monsters, eg a squad of three pit fiends I think would be pretty nasty. Unfortunately the Legendary Action rules are too fiddly to use for more than one enemy at a time (unless they are identical & act on same init), but a single Legendary with a Villain Squad of high CR underlings is good. Even a mated pair of adult dragons with a brood of young dragons could be a decent encounter.
 
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akr71

Hero
Easy you rewrite the Tiers. My idea for the WOTC is to put out an official epic level handbook. I would make it for levels 21-30 and it would include monsters with appropriate CR's. This can happen and I think with enough effort we can convince the WOTC to create this product for us. Have faith.

Five years in and WotC have repeatedly said that surveys and data back up their position. There are not enough people interested in playing that style of game. Anything that they produce would lose money.

WotC said this. Not us.
 

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