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lowkey13
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I have to admit, I really don't get the issue with the Forgotten Realms shaking events. I mean, I just played Storm Kings Thunder and ran Dragon Heist. Both are pretty solidly grounded in Forgotten Realms as far as modules go. Yet neither of those modules mention anything about any Realms shaking events, even though something like Storm Kings Thunder has you traveling all over the Sword Coast.
yes, you could do something similar, ignore all the stuff that came after 2E, etc. I have to admit, the main thing I liked about FR was the multicultural parts of it... along with the standard feudal Europe place, you have counterparts to the Far East, Mongolia, Arabia, and the new world. FR, even leaving out post-2E stuff, is more detailed than GH pre-Wars is, but I don't see either being all that difficult to convert to 5E. Again, part of it comes down to just what your players have experienced before. If they have played in the older versions of either world, then converting might be rather jarring. If not, then it shouldn't be hard at all.FR grey box and 2e products from about that time (e.g. ruins of zhentilmyth drannor, undermountain etc. ) which I really like is a similar easy barebone fluffwise.
I suppose if I wanted to run these long, drawn out campaigns spanning several years all set in the same setting, I might see the problem, but, 99% of the time, it really doesn't matter.
My opinion is we may see a future shaking-world event in Grayhawk, but not yet when "remades" are enough and nothing new is necessary to sell more GH sourcebooks.
The chronomancers and time spheres are a joker card we shouldn't forget. This could become a own mini-seting, like the D&D version of Dr. Who. Why not to publish comics about "crossovers" of other franchises? Maybe the characters travel to the akasha demiplane, a "theme park" created by the collective memory (things how are rememberd, not how happened really) and they find, for example, the Eberron version of d20 Future. I guess they will await to publish Spelljammers and the rules for skyships.
I guess they are awaiting to find the righ key for me media, and then the future movies and series will change the lore of GH.
If the spelljammers are canon... how it would affect GH with visitors from other crystal spheres? It would be like V or Alien Nation.
* I don't like sandboxes with empty spaces but I would rather to edit "premade" worlds.
Honestly, as we're talking about Greyhawk and what makes GH different from other settings, I find that this is the main thing. Forgotten Realms is DETAILED. It's unbelievably detailed. I think I mentioned earlier reading an article from Ed Greenwood on the old WotC site detailing the shape of windows in a town in FR.Hopefully. For once you know everything the world is no longer "fantastical".
/snip
Instead of ignoring enthusiasts, respect their passion. It isn't nearly as hard to do as people think; but content creators do need to put effort to think before they change.
TL;DR: Put any new setting material into a distant land and let consumers decide how much to integrate it into the core regions.
See, the problem with this is, "what is canon" is a very, very slippery issue. You don't really get to pick and choose. Like it or hate it, From the Ashes IS canon. The Greyhawk Wars ARE canon. Canon simply can't be a dog whistle for "stuff I like". We shouldn't fall into the trap of picking and choosing canon based on our personal preferences because, well, there's no actual way to go forward from that. "Only the original boxed set is canon". Really? What about all the 1e modules, classes, races and whatnot added to the game after 1983? Considering the boxed set was written in 1982, would things like Forgotten Temple ofTharizdun be considered canon or not? Isle of the Ape comes out in 1985 and includes many iconic GH characters. Is it canon or not? Barbarian class? After all, that came out in Unearthed Arcana in 1985.
On and on and on.
We've seen it in this discussion as well. Some people insist on the humanocentric nature of GH. Me, I don't see it as much simply because many of the GH published works show non-humans working with humans. Sure, Saltmarsh might be a mostly human town, but, around Saltmarsh there are halfling towns (not detailed in the module). You have a fairly large lizard folk settlement within walking distance. There are sea elven communities within swimming distance. IOW, there are numerous non-human communities all in fairly close proximity. Is it that hard to think that there would be some trade and possible interactions between these groups? The lizard folk are contacting human (and non-human) smugglers to buy weapons and those humans are willing to trade.
I'm not really convinced that the races are so segregated as has been presented in this thread. Many of the races can and do interact on a fairly regular basis.
And, as I mentioned in my last post, so much of Greyhawk simply isn't detailed. You can't really definitively say, "No, that's not in the setting". I mean, who lives on the Jetsom islands? AFAIK, that's not detailed. Nobody really lives there - there's a couple of undetailed towns and that's about it. More than enough space to plunk down a community of dragonborn. Never minding the Amedio, Hellfurnaces, or even the Dreadwood. There's so much blank space in the setting, that adding a semi-nomadic race of dragonpeople wouldn't actually take much work.
While I agree that we should respect canon to a degree, canon should never be held to such a standard that changes are seen as bad, not because the change doesn't make sense or would be contradictory, but, just because it's not canon itself. If elements can't stand on their own, coming first doesn't matter.