D&D 5E Best and worst of 5E

Ringtail

World Traveller
Gonna seperate this between Rulebooks and adventures.

Best Book, IMO: It's a huge toss-up between Volo's Guide to Monsters and Xanathar's Guide to Everything.
Both books delibered exactly what I wanted, new races, new classes, new monsters and new rules. I like almost everything about those two books. Xanathar's is probably most used on the Player side while Volo's gets tons of use on the DM side from all the monsters.

Worst Book, IMO: Mordenkainen's Tome of Foes.
I don't particularly care for the monsters in this book, they didn't grab my attention the way Volo's did. The exception being the new kinds of trolls and ogres. I also don't care much for the lore. I'm a newcomer to D&D really, didn't start "seriously" until 5e's launch and so I'm not familiar with a lot of the controversial lore changes (beside new raven queen sucks apparently) but even so I didn't find any of the stuff presented interesting, gripping, or ultimately useful. Player options were sparse but I like the Eladrin. Overall this book gets the least use and I probably wouldn't miss it if I didn't have it.

Best Adventure, IMO: Curse of Strahd.
Oh, I almost said LMoP, but Curse of Strahd is too delicious not to go with. A perfect little micro-setting you could adventure in for awhile. Oozing charm and atmosphere and a great overall villain. Plus a bit of sandbox feel and enough minor adventures to get you to 9 or 10, Curse of Strahd was probably WoTC's masterpiece for 5e. Because of its flavor its not everyone's cup of tea but it was a good one.
A close runner up is Ghosts of Saltmarsh. first time I got excited for a D&D book while reading it in awhile. The collection of adventurers are nice, straightforward affairs and the new rules are great. But what excited me the most was the micro gazetteer of Saltmarsh. With so many Power Groups, manipulators and Key NPCs, I felt like that town was a hotbed of Intrigue, perfect for extra adventures and a really exciting first look at Greyhawk for someone who's never played in it.

Worst Adventure, IMO: Dragon Heist
I didn't run this, I played in it, but I found myself struggling with adventure motivation and keeping track of all the plot threads and NPCs, it ultimately just didn't seem to tie together that well and a lot of the things expected of us were random or really tough. I thought this may have just been our DM but I've seen other complaints elsewhere and I figure this could just be the adventure. It's the only adventure I'll say wasn't overwhelming positively from me. My group left HotDQ, PotA, ToA and STK even with their issues but I found Dragon Heist lacking. In general I don't think most WoTC adventures are well written to begin with.
 

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R_J_K75

Legend
In general I don't think most WoTC adventures are well written to begin with

Maybe too over reaching? Guess it depends on the players and DM. Im not a fan of the mega adventure format model. Theyre just too big for me to read and digest enough to run based on our game schedule. One thing that really annoys me about their adventures and Im sure theyve been doing this since sometime in 3E is that I wish theyd put monster/npc stat blocks in the adventure and on the page it needs to be on.
 

Ash Mantle

Adventurer
One thing that really annoys me about their adventures and Im sure theyve been doing this since sometime in 3E is that I wish theyd put monster/npc stat blocks in the adventure and on the page it needs to be on.

They sometimes do put condensed statblocks on the pages these creatures need to be on.
But you'll likely be pleased full statblocks appear throughout Descent into Avernus, and not just in the bestiary at the end.
 

Nebulous

Legend
I'm a DM, so my books are going to be DM-focused rather than player crunch focused. And if you're going to DM 5e, the only resource you should need is a solid adventure (well, maybe monster stats).

Best: "Lost Mine of Phandelver"
A brilliant intro to 5e, which I've run 3-4 times. Great sandbox to explore with room to expand. Nothing too wild - presents a "core" D&D fantasy experience with goblins, dragons, undead, and big treasure.

Worst: "Horde of the Dragon Queen"
Railroad adventure on a literal caravan. Imbalanced encounters. Massive leaps in logic to get to where the group needs to go. A travel log of the FR, without enough detail to present the FR. No time to actually enjoy the scenery, because you're whisked away to another location immediately.

I'm running Lost Mine a second time right now. It IS one of the best D&D adventures. Ever. It's easily in the Top 10 best. I actually am enjoying it more the second go around, I can foreshadow events much easier and have deeper understanding of NPCs and how they tie into the plot.

I never ran Dragon Queen, although I've heard the same thing from many people, it's a railroad.
 

Nebulous

Legend
Worst: PotA is so utterly boring we couldn't finish it.

Boring? I had a blast running that adventure. Players loved it too. But I also knew when to change things up, so I didn't run it 100% per the book. By the last session, one of my players was using the statblock of IMIX, and he got into a fight to the death with the Water god. Epic finale.
 

I'm running Lost Mine a second time right now. It IS one of the best D&D adventures. Ever. It's easily in the Top 10 best. I actually am enjoying it more the second go around, I can foreshadow events much easier and have deeper understanding of NPCs and how they tie into the plot.

I never ran Dragon Queen, although I've heard the same thing from many people, it's a railroad.
Have you had a chance to read and or run Dragon of Icespire Peak?
 


Nebulous

Legend
They sometimes do put condensed statblocks on the pages these creatures need to be on.
But you'll likely be pleased full statblocks appear throughout Descent into Avernus, and not just in the bestiary at the end.

Do you know if Avernus will have the black and white maps they've been using since DH?
 



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