Doug McCrae
Legend
Graeme Davis said:Yes, there is a Pellinore influence. It is inevitable given that most of the Pellinore writers fetched up at GW: Jim & Phil, Paul Cockburn, Tom Kirby, and Mike Brunton (aka Fiona Lloyd and various others - he wrote a lot more of IMAGINE than anyone knows) plus Carl Sargent later. But I think it's going too far to call the rulebook Pellinore II. Here's why:
The ex-TSR UK folks arrived piecemeal: Paul and Tom first, Mike a few months later, Jim & Phil last. By the time Jim & Phil came the rulebook was almost done.
The vast bulk of the rulebook was based on the work of Rick and Hal, with occasional ideas thrown in by Bryan in the same drive-by management style as "write a CoC adventure for WFRP." Rick had collected everything into a first draft which I edited and developed, filling in gaps and bushwhacking through everything ever published for Warhammer to make sure nothing was missed (which is why we see monsters like the Life and Death Elementals, based on old Warhammer minis, that fell by the wayside as the Warhammer mythos coalesced).
You're right that at this stage, WFRP didn't really know what it was going to be. The Warhammer mythos as a whole was still at the red box second edition stage, with odd and sometimes contradictory snippets of background scattered across the Citadel Compendium and Journal, miniatures ads, and the backs of mini boxes. Third edition, the orange hardback, was the first to try to pull everything together, following on from WFRP.
SoB fulfilled its purpose, but I don't think anyone expected it to set the tone for the entire game, and turning the Complete Dungeon Master series into the Doomstones campaign was seen in some quarters as an attempt to redress the balance and get back to the dungeon.
We were a fashionably cynical bunch at the GW Design Studio in the Thatcherite mid-80s, and sick of D&D's "shiny" fantasy with its perfect teeth, chrome-plated armour and Fabio hair. Films like Jabberwocky and Monty Python and the Holy Grail were big influences, as were Rick and Hal's offbeat (and often disturbing) senses of humour. I think these were the major forces at this point.
The nations were already set by the time I got to GW. As for the careers, it seemed that every day Hal would come in with three or four more, based on people he'd seen around Nottingham - like the Bawd or the pavement artist that became an Entertainer specialisation. We ended up with about twice as many careers as were ever published - most of them very grubby and many too silly for words.
Death on the Reik, to my mind, owes a lot to a UK D&D module called B/X 1 (later B10), Night's Dark Terror. It's a primer on campaign play, written to bridge the gap between the Basic and Expert sets. Jim & Phil wrote it along with Graeme Morris, who got out of the games business when TSR UK folded. I think it is DotR that most people think of when they recall the Enemy Within campaign - that and the memory of sewer mishaps in Bogenhafen.
Of course, since Jim & Phil had also worked on Pellinore there were influences from that quarter, but Pellinore wasn't yet dead. It survived in Paul Cockburn's short-lived GamesMaster Productions zine, and was never intended to become part of WFRP.
Power Behind the Throne is high-level political intrigue with very little sewage involved, and Something Rotten in Kislev takes the campaign screaming down a side-alley for reasons that have been explained elsewhere. Finally, Empire in Flames was written and published in a great hurry to bring the campaign to an end.
So that's my two penn'orth. Yes, Pellinore had an influence, but as far as tone and style were concerned WFRP was already moving in the direction of "grubby fantasy." The "grim and perilous" (another of Bryan's over-the-shoulder pronouncements) was what it morphed into as we went along.
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