D&D (2024) D&D 6th edition - What do you want to see?

Nebulous

Legend
Goddamn it, looking over the DCC corebook just makes me want to play it. It's a damn good game. Lethal as hell, but damn good. If you like your fantasy dark and gritty. There are five or six pages devoted to spell duels and counterspelling, including a randomized chart for "Phlogiston Disturbance."
 

log in or register to remove this ad

Lanefan

Victoria Rules
Goddamn it, looking over the DCC corebook just makes me want to play it. It's a damn good game. Lethal as hell, but damn good. If you like your fantasy dark and gritty. There are five or six pages devoted to spell duels and counterspelling, including a randomized chart for "Phlogiston Disturbance."
DCCRPG is great provided you don't want to play a spellcaster, because as-written any caster is going to end up a twisted wreck after half a dozen adventures. There's even a series of pictures detailing this at some point in the book (can't check where as mine's out on loan right now).
 

Nebulous

Legend
DCCRPG is great provided you don't want to play a spellcaster, because as-written any caster is going to end up a twisted wreck after half a dozen adventures. There's even a series of pictures detailing this at some point in the book (can't check where as mine's out on loan right now).

AND...your spells have like a 50% chance to not even work! That would get very frustrating.
 

G

Guest 6801328

Guest
Assuming the classes are already "balanced" (whatever that means), "Heroic Deeds" would need to have a cost. I propose 1 HD.
 

Tony Vargas

Legend
Mighty Deed of Arms...
So it is a d3 at 1st level that you roll alongside your attacks. It is a simple system. It SEEMS like it would mesh with 5e, but every other class might feel left out when the fighter is doing all this cool crap (and logical simple things) that they can't expressly attempt. But DAMN - that would turn your vanilla fighter into one whopping interesting class.
That's the way of adding anything cool the fighter:
"But shouldn't anyone be able to do it?"

Assuming the classes are already "balanced"
They're not.
(whatever that means)
It means "Not Really D&D." ;P
5e may be (or not be) many things, but it's most definitely D&D.
"Heroic Deeds" would need to have a cost. I propose 1 HD.
CS dice would be the obvious possibility for a fighter-only sub-system.
HD are fine in concept, too, in fact, trading between HD and CS dice is an intuitive idea. D&D has kinda a history with resources that can be used as healing, or as something else... and HD recharge slower than any other resource in 5e...
 
Last edited:

Nebulous

Legend
DCCRPG is great provided you don't want to play a spellcaster, because as-written any caster is going to end up a twisted wreck after half a dozen adventures. There's even a series of pictures detailing this at some point in the book (can't check where as mine's out on loan right now).

You are right, per the book spellcasters degrade quickly, but that's an easy house rule to work around.
 

Lanefan

Victoria Rules
You are right, per the book spellcasters degrade quickly, but that's an easy house rule to work around.
This was my initial thought as well, but I haven't delved deep enough into the system to determine whether taking that penalty (or the spell-failure chance) off of casters would make them too dominant.
 

Like I said, the flavor of a beast companion is solid, but making them mechanically a class feature is just never going to work properly. I'd be more work for bookkeeping but if you want a beast companion you should be willing to do it like that. Maybe have a Ranger who specializes in teamwork with an ally and the Beast having features that stack on top of that so that the Ranger, while they can still play off other regular PCs, and the Beast, who can team up with some other PCs as well, shine brighter together. Maybe throw in a few spells that are specifically for a Beast Master build. Since they're option you're not gimping a Ranger who doesn't want to work with a Beast Companion AND not all Beast Master are exactly the same build.

I could get behind that.
 

Yeah, I think reissued and updated current ruleset (PHB, MM, & likely DMG) with new art for the 2024 anniversary is probably likeliest, but that they won't call it 6e or 5.5e, and it'll be fully backwards compatible with 5e material, especially the adventures.

The 5e PHB could really do with a do-over considering how hard it is to find stuff - no page bleeds, terrible index, unintuitive layout & ordering. But the actual gameplay is good & very popular. The 5e MM lacks encounter tables (they are in XGTE), lacks listings by CR (they are in DMG), lacks NPC racial adjustments (they are in DMG), and monsters vary wildly within the same CR listing. The 5e DMG does not have big problems, but XGTE generally has better stuff on eg downtime activities. Also I think the DMG should begin with 'running your first adventure' not 'creating the world'!

What is XGTE? I'm not familiar with that acronym.
 


Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top