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lowkey13
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lowkey13 the Charlie Brown of posters...Well, sometimes it's like Charlie Brown and the football.
I assume, because we are all honorable gamers, that the topic won't come up this time.
And then I'm flat on my back, staring at the sky.
and magic items were little more than fungible baseline gear and fashion accessories.
Does that mean 'Garthanos' is some language's translation of 'Lucy'?lowkey13 the Charlie Brown of posters...
Yeah, I acknowledged, up-front, that I was going to be cynical about it. But, I'm afraid that - thanks to the rejection of the 4e outlier - their just isn't any such commonality. At least, not a meaningful one, not the "continuity" you posited.Hey everyone!
Y'all can discuss whatever you want, but just as a reminder, this is supposed to be about the commonality in all D&D.
You know, the things that bring us together. Not ... the other stuff.![]()
Really, the litmus test for something being the Core & Essence of D&D prettymuch /has/ to be that it be somehow absent from - or, at the very least, severely lacking in - 4e.You are bound to have them saying 4e lacked the essence... Not sure how you could not expect that to happen.
I am not the one pulling the ball LOL but I admit predicting the issue and watching quietly while he ran up to take the shot.Does that mean 'Garthanos' is some language's translation of 'Lucy'?
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Yes. Perfect sense.I thought this line was interesting.
I've thought a lot about why magic items are so awesome, and why (if they're so awesome) I don't like magic shops and DDAL treasure points. (Or their equivalent in other games, including in video games.)
What I think is going on, at least in my own little brain, is that the abilities (or power) you get from "found" magic items is inherently different from abilities/power you get as part of standard game progression. It feels like "bonus" power, beyond what you are supposed to have at whatever level you are.
I'm not saying it very eloquently, but does that make sense?
As long as it's some /magical/ ability, sure.So it wouldn't have to be magic items. It could be that as a quest reward a powerful NPC grants you some ability. That, to me, would feel as special and cool as a magic item. And I think it's for the same reason: it makes my character just a little bit better than the baseline for the game.
Indeed, unfair & imbalanced /is/ arguably a necessary part of the essence of D&D, of Magic being Really Magical, because fair & balanced-with-the-mundane just ain't magical.Of course, variable rewards have all kinds of troublesome impact on supposedly fair and balanced games (e.g., DDAL). But those aren't design goals I care about a whole lot.
Hey everyone!
Y'all can discuss whatever you want, but just as a reminder, this is supposed to be about the commonality in all D&D.
You know, the things that bring us together. Not ... the other stuff.![]()