What is the essence of D&D

  • Thread starter Thread starter lowkey13
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That sounds like the designers very much assumed a table top environment

Did you miss the quotes about MMO and how ideally it was for online play?

And you guys have also denied that minitures are required, it's hard without them anyway.

That slow combat especially grinding at higher level bit easier if the PC runs it for you.
 


That could have been called bringing its combat back to its roots and emphasizing tactical combat with miniatures....

Miss the part about departing from the games heritage?

Other games use minis you don't claim 4E is that game. 1E specifically says minis optional. We used graph paper.
 


You just do not talk about miniatures and boards when talking about MMOs or Turn Taking.

I can't really write out the whole article but they we're aiming at online play, it's probably why 4E didn't work that well at the table or why people bailed.

You would have to be hardcore to enjoy 1 to 3 hour fights.
 


As I said if you are designing for an mmo you design closer to 1e with casting times and the like. You can have a run towards enemy button and the character adjusts their path dynamically.
 

Works fine for some of us... How is that online play going to do skill challenges ie 2 thirds of encounters at many tables?

Never claimed you couldn't have fun, obviously some people enjoy 4E. We had a couple of sessions but a tactical skirmish game is never going to have the appeal of a more casual playstyle.

It's a lot if time, effort and money. Even 5E minis aren't that cheap.
 

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