What is the essence of D&D

  • Thread starter Thread starter lowkey13
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That's a stupid idea. Not what you're saying more WotC.
I get you I think it was stupid because it helped create more lack of continuity than was needed even for desired features. Why the simplifications of alignments when it could have been left optional or similar. I think it likely many people like the bad psychology pseudo philosophy of alignment and if you have removed the teeth why change the flavor.
 


I get you I think it was stupid because it helped create more lack of continuity than was needed even for desired features. Why the simplifications of alignments when it could have been left optional or similar. I think it likely many people like the bad psychology pseudo philosophy of alignment and if you have removed the teeth why change the flavor.

9 alignments since 1977 is a lot of inertia.
 


I'll reread the exact part of the book but yeah DDI was a big part of the plan.
Wanting to have media that can be doled out via subscription is not exactly the same as not being designed for table top.

I like the offline character builder in specific I like that I can adjust it to have custom content. (that is something they nodded at but needed to follow through on in my opinion.)

And other Wow influence is just as much characterized as being influenced by the games that it influenced and incorporate the best of their ideas.
 

I mean if I wanted it to play in an MMO I would make a game have simultaneous action resolution closer to an adjusted 1e in some ways

You know how long does the action take instead of being so turn based

They kept it more like 3e where you are given your turn and you move your piece ... like multiplayer chess game

That change is one of those which annoyed me quite a bit back when. I could declare I was running at the enemy (and when the enemy was changing there position the DM adjusted both of us and decided where we met in the middle.)
In other words it really was very different.
 
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Wanting to have media that can be doled out via subscription is not exactly the same as not being designed for table top.

And wow influence is just as much characterizable as being influenced by the games that it influenced and incorporate the best of their ideas.

Art and Arcana

Page 353

"4E designed from ground up to run as tight tactical game, which let computers be part of it's core realization."

Goes on about Heinsoo, designer for DDM " assumed access to both miniatures and dungeon tiles"

And "boldly transformed D&D to it's very core".

"other nods to MMO design included quick health and ability recovery"

It then goes on about rigid roles suited for ideal play in virtual tabletop. And how you had to keep track of things the old fashioned way.

In regards to powers
"others required a cool down period before reuse a system familiar to MMO players".

Page 357


"Departed from the games heritage"

"emphasizing tactical miniatures combat"

"D&D has been reforged into a game system that MMO fans would find familiar"
 

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