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What is the essence of D&D

  • Thread starter Thread starter lowkey13
  • Start date Start date
make combat the last resort instead of the first, be willing to spend lots of time resting up, and so on.
Let the innocents die... and so on. Love the way that works out. Fantasy Vietnam or worse also the fun economic factor of picking through the bodies of the dead all the time because you know loot is not just how you advance and its damn practical very realistic.
 

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So have you been in actual caves... I personally like caves and pyramids and utterly different shapes tubes and so on. Watching that highschool guy who knew enough to hang math to hang himself wasnt funny it was dumb.... its magic for flankings sake.

My 1st 1E session ever I remember one if the other guys asking two questions.

1. What if anything do you allow from UA
2. How do you deal with fireball.

Answer 2 was more or less the 2E fireball.

Bouncing lightning bolts were also a thing. Baited one PC casting one into a wall of force with a pillar behind him.

Magic was a bit riskier and easier to interrupt.
 

Let the innocents die... and so on. Love the way that works out. Fantasy Vietnam or worse also the fun economic factor of picking through the bodies of the dead all the time because you know loot is not just how you advance and its damn practical very realistic.
Looting dead bodies is D&D.

Kinda sounds terrible. It's D&D don't think about it.
 

Magic was a bit riskier and easier to interrupt.
Hardly ever saw it interrupted is that not terrible ... I assumed DMs thought it was being a jerk to interrupt a wizard who hardly had anything to do magical and at higher levels there always seemed to be enough defenses that it was an unlikely event itself. But that is just guessing and its been years it may have just been the DMs I personally encountered.
 

Looting dead bodies is D&D.
When I DMd I had players who were justiciars (like knights with paladin streaks) and diplomats and elven emissaries and bodyguards and nature priests (and their guards) ... The default money motivator was way way down on the list.
 


Hardly ever saw it interrupted is that not terrible ... I assumed DMs thought it was being a jerk to interrupt a wizard who hardly had anything to to magical and at higher levels there always seemed to be enough defenses that it was an unlikely event itself. But that is just guessing and its been years it may have just been the DMs I personally encountered.

Wasn't a chronic thing but happened. I saw wizards resort to wands and staves so they don't get interupted.

Hit points were a lot lower, mates level 19 wizard died to a power word liquify.

Power words were a big pain casting time 1, hp based no save. Mr Fighter was usually safe except maybe pw stun.
 




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