Arnwolf666
Adventurer
They already do. They're called 'Dungeon Masters'.
Apparently they are banning dungeon masters.
They already do. They're called 'Dungeon Masters'.
And then if this is just the beginning of policing these games for other thought crimes.
On the one hand, I feel like the past page or so has gotten down to defending this document on the grounds of such narrow utility, and has conceded it's lack of utility in such a swath of situations, and has even seemingly gotten to the level of trying to defend it with, "But it makes you think.", "But it's got such good intent." and "But you could always fix the problems in the rules by house ruling the document.", that I feel there are hardly any windmills left for me to tilt at.
It isn't about policing thought crimes. It is about giving folks tools to be able to approach emotionally complex topics with people they don't know particularly well.
If anything, this actually helps people be more free, by helping them make considerate choices about the individuals at hand, rather than having to broadly police in a general way.
If anything, this actually helps people be more free, by helping them make considerate choices about the individuals at hand, rather than having to broadly police in a general way.
But this document doesn't outline any of those things. Instead the solution imported into the social gaming environment is one that makes the following assuptions:
a) The activity involved is inherently and highly unsafe.
Of course it is. But as each generation grows up they forget about it. And thus we are doomed to repeat that history ad nauseum.
Which is why I just can't help but roll my eyes when the comedians I loved as a teen are now complaining about "political correctness". Yes, Jerry Seinfeld, yes Chris Rock... the stuff you used to joke about isn't found funny anymore because society has changed and you haven't. And if you can't understand or come to grips with that... perhaps you aren't as smart or intuitive as we all thought you were.
But this document doesn't outline any of those things. Instead the solution imported into the social gaming environment is one that makes the following assuptions:
a) The activity involved is inherently and highly unsafe.
b) The basis of safety is a veto on the activity by all participants which can be raised at any time and for any reason.
c) An objection by one party has equal rate to the feelings of the rest of the group, an assumption that would make sense if and only if there were only two parties in the activity.
d) When a veto is raised, the other parties are inherently in the wrong because a veto is raised on the basis of safety, therefore any other considerations are invalid. Any attempt to discuss the subject is inherently rude. Any show of displeasure that the veto is raised is inherently rude.