monsmord
Adventurer
You always get pushback when offering new tools/ways especially if those tools/way will only benefit a small subgroup. People feel you're telling everyone who doesn't/hasn't used the new thing that they're having BADWRONGFUN.
I don’t think anyone here is demanding that everyone use the doc. It’s an optional tool to facilitate conversation. The fear over it seems to be connected to an idea that the document is now The Law and that everyone must obey. I don’t hear anyone saying that.
After reading through here and various far-worse dumpster fires across the Webz, I may have to agree with Nagol. While there's been some interesting discussion about the usefulness, universality, and propriety of the approach, most detracting comments seem more along the line of "how dare they." There are some very intensely negative, intensely personal reactions out there, as though deeply insulted this doc exists. Whether that insult is taken on how they approach gaming with their group, on the types of content they prefer, or on some principal of what they construe as "censorship," I can't tell. Maybe all. But all those claims of "SJW infiltration" and "censorship" point more to alt-right outrage and/or apologist shame, and not to a concern that they have another document to maintain or rule to abide.
Every game begins with consent: what genre, what system, what goals, what player interactions are and aren't allowed, etc. When gamers can't find common ground on their play, games fall apart. Adding content consent seems as natural, respectful, and productive to a mutually enjoyable gaming experience as any other type of consent. And like any system, rule, adventure, DM screen, or other game aid, if your group doesn't like it or need it, great. No need to get crazy mad about it. It's not censorship, it's agreement: whatever gaming your group all has fun doing, enjoy.
If I have any criticism about the doc, it's on a fundamental principal of asking that participants reveal very personal info. Some people find it easy to share what troubles, scares, or triggers them, others don't. What a person is bothered, triggered, or traumatized by X can be an intensely difficult thing to reveal, not the sort of thing they may be inclined to write on a paper and hand over to a GM, worse if that's a stranger at a con or a new face at the FLGS.
Then, the same is true of any during-game solution. By dropping an X-card when something happens, I'm signalling something to my fellow gamers, something that maybe I don't want them to know about me. Same with just walking away from the game.
This is a tough nut to crack, harder for strangers. Wish I had a better suggestion than this doc or combining it with some in-game tools. Until I do, I wouldn't mind encountering this doc at a con or at a new game at the local shop.
"Consent" is not synonymous with "S&M". It is, or at least should be, synonymous with "sex".
No, it has far broader applications than sex, even in purely legal terms (at least in the U.S. - for instance, as in police asking for "consent to search" a vehicle, property, etc.) The word "consent," though nowadays prevalent in various adult communities, is widely appropriate for many non-sexual and non-adult situations and relationships.
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