D&D 5E Eberron: Rising from the Last War Previews

Fantasy Grounds has posted a preview of the official virtual tabletop package for the upcoming Eberron setting book. It gives a great sense of the content and art style to be found in the hardcover.

Fantasy Grounds has posted a preview of the official virtual tabletop package for the upcoming Eberron setting book. It gives a great sense of the content and art style to be found in the hardcover.

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D&D Eberron: Rising From The Last War
Explore the lands of Eberron in this campaign sourcebook for the world's greatest roleplaying game.

This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron--a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age, or will the shadow of war descend once again?

  • Meld magic and invention to craft objects of wonder as an artificer--the first official class to be released for fifth edition D&D since the Player's Handbook.
  • Enter the world of Eberron in a 1st-level adventure set in Sharn, the City of Towers
  • Dive straight into your pulp adventures with easy-to-use locations, complete with maps of train cars, battle-scarred fortresses, and fallen warforged colossi.
  • Explore Sharn, a city of skyscrapers, airships, and intrigue and a crossroads for the world's war-ravaged peoples.
  • Flesh out your characters with a new D&D game element called a group patron--a background for your whole party.
  • Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player's Handbook.
  • Confront horrific monsters born from the world's devastating wars.
  • Prepare to venture into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.
Click through for more screenshots.

 

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Parmandur

Book-Friend
So, I had never watched The Dark Crystal, despite its ... Notoriety?

But, with the Netflix show, I figured I ought to give the original at least a try before jumping into the Age of Resistance. And ... it's rough. Haven't finished it yet, but ... yeah, not really enjoying it. And the Gelflings being, well, "off" is certainly a part of my annoyance, and that most of the movie is covered in some truly bothersome self narration from Luke Gelflingwalker.

Oh, the puppets in the new show are markedly less freaky-deaky than the original movie.

I'm not saying everyone ought to enjoy the Halfling art: but, it isn't neccesarily objectively bad. Being alien is part of the charm for me.
 

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I welcome the change. The no fire-arm policy was always nonsensical.
For what is worth, if I remember correctly Keith Baker has suggested that the Dhakaani goblins may have developed firearms technology -and that coincides with who has them in the images. Eberron is my favorite setting ever, but I also favor flexibilizing its usual approach to “guns”. Aesthetically, wands may resmb
Keith Baker's policy has always been that guns simply don't make sense in Eberron. The suggestion that they're a recent development of the Dhakaani was a "If you had to include guns in Eberron, here's one of the ways that would make the most sense" thought experiment.
I'n guessing that the 'Arcane firearm' mentioned is probably more a souped-up wand-like arcane focus rather than an explicitly gunpowder weapon. The weapon carried by the goblin in the picture (which does look like an actual firearm rather than an arcane focus), is likely more due to recycled art than the sudden introduction of canon firearms into the setting.

If they have officially introduced them into Eberron, I'll have a think about whether they'll exist in my Eberron, and apply that. Either way, Eberron will survive.
 

I don't have an issue with purely arcane firearms. Eberron has the lightning rail, which serves the same function as a motor coach, but isn't a motor coach.

On the other hand, I'd rather not see black powder slug throwers. I've always saw their exclusion as a sort of bulwark against parallel technology tracks. If black powder reactions, why not internal combustion engines? The focus starts to shift from a world of magic as technology, and more toward something like Rifts.
 

NiClerigo

Adventurer
Keith Baker's policy has always been that guns simply don't make sense in Eberron. The suggestion that they're a recent development of the Dhakaani was a "If you had to include guns in Eberron, here's one of the ways that would make the most sense" thought experiment.
I'n guessing that the 'Arcane firearm' mentioned is probably more a souped-up wand-like arcane focus rather than an explicitly gunpowder weapon. The weapon carried by the goblin in the picture (which does look like an actual firearm rather than an arcane focus), is likely more due to recycled art than the sudden introduction of canon firearms into the setting.

If they have officially introduced them into Eberron, I'll have a think about whether they'll exist in my Eberron, and apply that. Either way, Eberron will survive.
Indeed. That’s why I said that according to him goblinoids may have developed them. In my Eberron I’ll allow them. That is one of the things I love about Eberron and Baker’s approach: he promotes the idea that each group may adopt different approaches and ideas, all valid in Eberron
 

Reynard

Legend
The gun form makes a lot of sense for wands. I mean, there's a reason guns look like they do. But I think the technological innovation would be non-caster wand use rather than black powder. Oooo-- what if some nutter wizard figured out a way to bind a living spell into a wand?!
 






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