Except of course that thexwsrlock can ready to shoot when the striker moves to 10' rangen of the tanker, so that that shot always goes on thst strikers turn as a ready action just when they need it.So, okay, you are characterising the cases to support your argument and everyone does that. I think saying that a case is more specific ("specifics where it would not work") entails that initiative orders that would work out are more common than those that would not work out.
My experience from play is at odds with that claim and I think it is easy to see why. For the claim to be true the warlock goes before the ally AND the ally goes before the foe. Label them 0 (warlock), 1 (ally), and 2 (foe). Treat initiative as modular.
012
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There are three cases fitting the claim.
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There are three cases contradicting the claim: neither order is more specific.
Once the other requirements are layered on, cases where the cantrip remains problematic (after the change) are many times more specific than cases where it does not. And that chimes with what I found in play at the table over a great many encounters. Perhaps reducing to 10' allows the tactic to still be used in the narrow case you describe: for me, an ability that very rarely causes a problem is non-egregious compared with one that very often causes a problem.
Mine are often outside, but rarely in a desert, so usually somebody has ducked into tree cover.Nope, this was multiclassed to sorcerer and using distant spell.
And, whist Eldritch Spear is one invocation, Repelling Blast and Agonising Blast are also required to make it work.
I don't think I've ever had an encounter in "wide country". Most encounters take place in gloomy dungeons where most characters can see around 60 feet.
I've always felt that Spell Sniper and Eldritch Spear where things that sounded good but where of no practical use.
I don't think I've ever had an encounter in "wide country". Most encounters take place in gloomy dungeons where most characters can see around 60 feet.
Yes, last one was Tomb of Anihilation - no use for this "combo", Now we are in Waterdeep, and had some work on roofs and streets. Cast repeling blast to someone on roof 3 streets far away, will be nasty surpriseAll depends on the campaign. For example, much of my current campaign is "overland"...so large open plains and the like are common battlegrounds. Whereas in my last campaign, yeah it was all dungeonscape.
Sure, one could ready the spell, set the trigger to the ally's free action ("blast"), hold concentration and cast with your reaction. That didn't happen much for us as the warlock was typically holding greater invisibility or some other advantageous buff or debuff, and (now that I think of it) also wanted to have the reaction available for other purposes.Except of course that thexwsrlock can ready to shoot when the striker moves to 10' rangen of the tanker, so that that shot always goes on thst strikers turn as a ready action just when they need it.
Like somebody ssid, these things might show some lack of experience by some.
But since noth are going off on the strike's turn, the init order doesnt seem all that critical.
Shouldn't there be a saving throw involved? Or a strecngth check at least, or a dex check to catch the fall? What if there is a fixed wall behind the pushed opponent? Would he not take additional damage? I know these topics came along with thunderwave or what it is called and such, but is the to hit roll of the eldritch blast enough? Imagine if you got three blasts them, then it is almost a sure bet to hit at least once, that is a real killer then.
What I try to express is: it is not a 9nth level spell causing this and there is asumingly no save on the targeted party, no matter if it is a hill giant, titan or whatever, it is sent flying by a cantrip?
I think the biggest issue is that while a fighter can push up to 5 times with no resources, their shoves are not also inflicting damage at the same time, and they have to be in melee range, and the target has to be no more than one size larger, and they have to use their movement if they want to shove more than 5' distance.If you use the shove action (PHB p195) in place of an attack, the targets does one contested skill test each push. A fighter can push 5 times in one round to push an enemy off a cliff.
So, all this change would fo thrn is chsnge up dome of the other tactics to keep it doing what is doing now.Sure, one could ready the spell, set the trigger to the ally's free action ("blast"), hold concentration and cast with your reaction. That didn't happen much for us as the warlock was typically holding greater invisibility or some other advantageous buff or debuff, and (now that I think of it) also wanted to have the reaction available for other purposes.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.