D&D General How often do your adventurers have lengthy - months+ - preparations?

Quartz

Hero
ISTM that for some adventures, lengthy preparations might well be in order. For instance, with an underwater adventure with little time pressure the party mage might spend some months creating Rings of Water Breathing for everyone, with the party druid creating Potions of Water Breathing as backups.

How often do you do this?
 

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DEFCON 1

Legend
Supporter
Virtually never. I don't run sandbox style games where the players hear about some esoteric thing and then can spend months on end holding off on doing that thing until they finally get around to it (all the while preparing for it). When they hear about something important, they either go ahead and go after it, or they let it go. Even on the off-chance they pick up that thread down the line, they will not have "worked on it" in the interim. They would go into it with about the same amount of prep then they would have had when they heard about it the first time.
 

jgsugden

Legend
As a DM, I put a lot of effort into creating downtime for the PCs to live their lives. However, players tend (and this is based upon working with a lot of groups) to want to push ahead to the next adventure right away. As my general idea for a campaign world involved having more hooks than the PCs can investigate by themselves, this usually means that they have the option to jump into something right away... and they take it rather than wait and rest.
 

ISTM that for some adventures, lengthy preparations might well be in order. For instance, with an underwater adventure with little time pressure the party mage might spend some months creating Rings of Water Breathing for everyone, with the party druid creating Potions of Water Breathing as backups.

How often do you do this?
I think there is adequate evidence to say some classes are built to only actually function properly when there is down time. As in they were designed with fallow periods being an assumed thing. That being said there is only down time when it makes sense that there could be and when the pcs actually go about making sure they are having it.

Consider wizards. They are definitely designed to have down time. At least up til 3.5. Not sure after that. They arent the only ones though.
 

neogod22

Explorer
ISTM that for some adventures, lengthy preparations might well be in order. For instance, with an underwater adventure with little time pressure the party mage might spend some months creating Rings of Water Breathing for everyone, with the party druid creating Potions of Water Breathing as backups.

How often do you do this?
How long do they plan on being underwater and away from the Wizard? The spell lasts 24hrs and can be cast on 10 people. Making potions and rings are literally a waste of time and resources.
 

How long do they plan on being underwater and away from the Wizard? The spell lasts 24hrs and can be cast on 10 people. Making potions and rings are literally a waste of time and resources.
Ummm...no...if its a highly aquatic campaign making rings is definitely the best option only surpassed by making a back up ring for each person. This is also made even more worth it (though its already worth it even without the following) if your dm is one of the ones who believes that moderate thought bottle use is permissable.
 

neogod22

Explorer
Ummm...no...if its a highly aquatic campaign making rings is definitely the best option only surpassed by making a back up ring for each person. This is also made even more worth it (though its already worth it even without the following) if your dm is one of the ones who believes that moderate thought bottle use is permissable.
IDK where you learned math, but spending hundreds of thousands of gold to make two rings for each player is a smarter use of resources than casting 1 3rd level spell slot a day. They even have a druid for back up. It would cost them less to horde components to cast Raise Dead on the Wizard everyday. Not only that, but the spell can be ritually cast, so it doesn't even have to take a spell slot. The only time when you would need a magic item or potion is, when the GROUP has NO ONE who can cast that spell at all. They have 2 people who can cast it as a ritual and only need it cast once a day for the whole party.

Even if the party wanted to waste resources, it would be cheaper just to make scrolls.
 

ccs

41st lv DM
Virtually never happens in our games.

Not there's no potential for spending months of downtime, if that's what the players really want to do, but because in most cases the players choose to actively do stuff.
So if it were a choice between extensive prep or get into trouble now? They'll almost always (like 99.9999% of the time) choose a "now" option.
Yes, even though the prep can be summed up & completed as about a five minute conversation & some book work.
 


DND_Reborn

The High Aldwin
It happens in our games, but rarely do the PCs have a lot of downtime for prep... usually a couple days to maybe a couple weeks at best.
 

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