What is the real question here? Are you looking for versatility? Power? Enjoyability? Which class would you rather be if it were possible in the real world? Which is easiest to build great story around?
I have now played all of the classes (except Artificer) for at least 5 levels... mot for over 10 and a few all the way to 20.
- All can be incredibly fun.
- All can be very effective.
- Most can be highly versatile (serving as a face for the party, a scout, a bruiser, a controller, etc...)
To that end, I can't decide on a best.
My Tome Warlock is very versatile out of combat but I'm struggling to find the right spell choices for my combat showstoppers.
@Zardnaar
It seems to me that everything you play or someone in your group plays that you always conclude it's the next best thing since sliced bread.
I don't find warlock's particularly strong - but there's nothing particularly wrong with them.
We've played almost everything in the phb.
I was probably one of the 1st to pint out the power of the lore bard early after 5E landed.
I do rate stuff based an early levels a lot.
Mostly because that's where most of the game happens.
Also we found the power of the -5/+10 feats and the Sorlock very early on.
We did kind of stumble ourvway into a few things.
Everyone knew about those things very early. The only ones that denied them were the optimization is bad crowd
I was seeing them get played and posted about it. And put a few builds together.
My old aid is OP (due to the -5/+10 feats), and lore bard is OP things were long ago.
We were playing 2-5 sessions a week so rocketed up the levels so hit level 8-12 fairly fast where the combos come online.