Very fun - thanks for sharing! Looks like with these guys the spear had about a 2/1 advantage. Though it really did look like they required a much grander hit for sword to count than thy did for the spearAnyway, I suggest y'all watch this:
Which is of course why the Roman legions were equipped with swords.
It generally took feats to make polearms and spears to shine in 4e as well... which is odd because they could have made them effective directly in the powers (and while I am sure there were a few I am equally sure that the spear/polearm fans like Tony will tell you even the feats were innadequate till high level) sounds like a pattern of keeping the spear user down.Except for the tables where feats aren't used I suppose. (Personally, I don't think they exist but rumors abound some groups don't like feats... shhh).
The bonus action attack with other end feature should just be part of TWF IMO and not part of a feat.
I think the issue is that a spear is unquestionably a simple weapon. Simple design, simple to make, simple to use, simple all around. And for game balance purposes, simple weapons generally need to be worse than martial weapons. If spears were better than swords at their baseline, it would significantly devalue martial weapon proficiency, because anyone with simple weapon proficiency can already be more effective with a spear.It generally took feats to make polearms and spears to shine in 4e as well... which is odd because they could have made them effective directly in the powers (and while I am sure there were a few I am equally sure that the spear/polearm fans like Tony will tell you even the feats were innadequate till high level) sounds like a pattern of keeping the spear user down.
Maybe but if I make a fighter (lancer knockback/through or down and or polearm lock down) or monk (for pole vaulting and superb defensive reach) or barbarian (spear dervish) then those have class feature options for those special build fun they could be made to auto get what might otherwise be behind a feat.I think the issue is that a spear is unquestionably a simple weapon. Simple design, simple to make, simple to use, simple all around. And for game balance purposes, simple weapons generally need to be worse than martial weapons. If spears were better than swords at their baseline, it would significantly devalue martial weapon proficiency, because anyone with simple weapon proficiency can already be more effective with a spear.
The simplest solution to this problem is to take some of the features that should realistically be inherent to the spear and lock them behind feats. Now anybody can use a spear, but it takes specialized training to use it to maximum effect. Is it realistic? Not really, but it’s decently well-balanced, and it’s not overly complex.
The other solution would be to overhaul weapon design to account for different weapons being more or less useful in different contexts. But down that path lies the overly-complex weapon vs. weapon tables of Ye Olde D&D, and at the end of the day it probably still won’t be all that realistic.
I think the issue is that a spear is unquestionably a simple weapon. Simple design, simple to make, simple to use, simple all around.
Spears really did get used a whole lot more than swords. But, at certain periods in history, swords - being more elegant, more expensive, harder to make weapons - got a lot of notoriety, became status symbols, were even attributed magical powers, etc. (Also, swords made it into museums centuries later a lot more than spears, axes - or falchions, one of the most common weapons of the medieval period, yet few examples exist, today, at all.)You know why we know this? Because swords actually got used in the real world, a lot. The real world doesn't use game stats, and has no raise dead. If spears actually won 9 times out of 10 because of the weapon, and not the user's skill, then noboy'd use a sword.