TSR Jim Ward: Demons & Devils, NOT!

In the very early to mid '80s religious nongamer people discovered AD&D had magical spells and demons and devils in its rules. The problems started with Sears and Penny's retail stores. TSR was selling thousands of Player Handbooks and Dungeon Master's Guides every month to both of those companies. I know this because I was in sales and inventory control at the time.

In the very early to mid '80s religious nongamer people discovered AD&D had magical spells and demons and devils in its rules. The problems started with Sears and Penny's retail stores. TSR was selling thousands of Player Handbooks and Dungeon Master's Guides every month to both of those companies. I know this because I was in sales and inventory control at the time.

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Six ladies wrote to Sears and the same six wrote to Penny's home offices telling those two companies of the evils of AD&D. They expounded on children learning to throw demonic spells while they summoned demons in their basements. The writers claimed that they would never buy a thing again from those two companies if the companies still sold TSR games. Just like a light switch those two companies stopped selling TSR product. The companies were offered things like Boot Hill, Tractics, and Gamma World, but they weren't interested. The stopping of sales from those two huge companies was a hard blow to take for TSR.


Author's Note: When I write these articles for EN World I'm trying to present an honest look at my memories of those times. There was enough wild and crazy things happening at TSR that I think the readers should be entertained. I freely admit that there might be dates and times that I don't have correctly related. However, I never try to exaggerate the facts or actions of others. I was in the thick of things and part of the design group and middle management for most of the 20+ years I worked there. If I make a mistake in the writing of these memories, I'm sorry and the mistake was unintentional.

Things proceeded and the bible belt southern states started doing book burnings. Those always elated Gary Gygax because he thought every player who had their books taken away would go back and buy the books again.

Gary went on some of the talk shows to speak about the value of the game. He was an excellent champion for the company. One of his arguments, that I really liked, was his baseball analogy. He would say, “When a criminal hurts someone with a baseball bat are you supposed to blame baseball?” That would make the naysayers sputter every time.

Duke Siegfried, Uncle Duke as he liked to be called, ran news interview classes for the middle management of TSR; these were people who had a chance to be interviewed out at conventions. I can especially remember one of the training sessions. Duke role-played the part of Johnny Carson. Don Snow was to be the TSR representative getting interviewed. Terri Quinn was in marketing at the time and her job was to distract Don. While Duke interviewed Don about D&D, asking questions to make the game look bad, Terri went to work on Don. Acting all the way, poor Don was torn between the distraction of Terri and the questions of Duke. At the end of the scenario Duke explained that set ups like that were common for news people and we needed to be on the look out for such things. I can remember thinking that scenario could never happen.

Six months later I was at a convention in Atlanta when a reporter started quizzing and flirting with me about the evils of AD&D and its harmful effects on children. I started out all smiles and really enjoying the woman's company and her style. Suddenly, remembering Duke's lesson, I became grim-faced, and gave out the bullet-point facts Duke had prepared us with if we were interviewed. She didn't get the interview she wanted from me.

Conventions for awhile became a trial for us. Religious people would come up to the TSR booth and start arguing with us about the evils of D&D. I'm proud to say we soon found an answer for them. I have a friend Dave Conant who worked in the typesetting department. He didn't get out to many conventions. Gen Con in August was a convention everyone working for TSR went to and did 40 hours. One Gen Con in August a particularly nasty gentlemen was berating the sales woman at the show. They didn't know what to think of the dude and wanted to be polite. I knew exactly what the guy was doing. He wanted to get 15 minutes of fame as a person concerned about the evils of D&D.

I was on my way over to give the guy the bums rush, when Dave showed up. He had taken his cross out of his shirt and started calmly talking to the guy. Dave established that the guy had never read one bit of the TSR material. The man only knew what he had heard from others. Then Dave started asking the guy questions about what he thought was wrong with the game. Dave was able to quote bible versus as he calmly and gently completely tore apart the guy's argument. I had always been impressed by Dave's technical skills, but I became even more impressed with his logical argument. From then on we had at least two religious TSR people at every convention. It was amazing how quick those anti-TSR people stopped coming at us at those shows.

Time passed and TSR started working on AD&D 2nd edition. By then I had come to a realization. At conventions I had been in on many discussions about the evils of AD&D. Literally every single person coming up to argue about the game had never read one word of the books. Their argument when questioned about that fact was “We don't need to read about Satan to know he is evil.” So I came up with an idea. In second edition I ordered Zeb Cook to develop a new name for Demons & Devils.

Baatezu/Devil & Tanarri/Demon were born in second edition. Zeb did a terrific job of putting all that together.

We still had the same type of demons and devils but we called them completely different names. The word spread out that TSR had taken out all of the demons and devils in the game. Technically that wasn't true at all. But again like the click of a light switch the arguments and comments stopped. TSR picked up lots of new accounts in the Bible Best of the south. Every time it was mentioned a TSR person would tell them the company didn't have devils any more. It pleased everyone at TSR that the company didn't get any grief on that topic.
 

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Jim Ward

Jim Ward

Drawmij the Wizard

Ravenbrook

Explorer
I hated the name changes and saw it as TSR caving in to the demands of an extremist minority rather than listening to D&D players, who were the ones buying the product, after all. The whole thing was also very US-centric. The "satanic scare" was totally irrelevant in Europe, for example, where Das schwarze Auge (The Dark Eye) was launched in 1984 and quite popular.
 

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Coroc

Hero
Even when we play 2Eish we still use the attack table values of 1E instead of the progression given in 2E. We like how the numbers work at certain levels.
Gimme a short reminder, what is different in 1e and 2e concerning THAC0? I cannot recall, except they had some weapon x vs. armor y stuff in 1e but I started with 2e. I know in basic it was different bec. I did a little bit of basic.
 

Ravenbrook

Explorer
Heh, and yet, 5e goes even further than 2e did in pushing the "good PC" thing. The base assumption in the game is that the party will be good. Every class is written from that perspective. It's kinda funny how things are received very differently at different times.
That was a development that already was prevalent in the late 1990s, when goody two-shoe ogres appeared and the like. Nowadays, Tolkien is supposed to be "racist" because he depicted all orcs as evil. Well, orcs just are evil - it's their nature!
 

Arnwolf666

Adventurer
Gimme a short reminder, what is different in 1e and 2e concerning THAC0? I cannot recall, except they had some weapon x vs. armor y stuff in 1e but I started with 2e. I know in basic it was different bec. I did a little bit of basic.
Weapon x versus armor y had nothing to do with thac0. It was an optional in 2E and I think in 1E also.
Basically the attack progression was slightly different between 1E and 2E. In 2E a fighter would have had a thac0 of 20 at 1st level and in 1E it would be 19. They also progressed differently from there. The thac0 of a wizard was a little better in 1E for a wizard. But mainly I liked how the fighter progression worked. A little better at 1st level and a little worse at 20th level.
 

At the risk of derailing, it goes a little deeper than that (and I say this as someone who loves Tolkien). Tolkien described orcs in one of his letters:

"...they are (or were) squat, broad, flat-nosed, sallow-skinned, with wide mouths and slant eyes; in fact degraded and repulsive versions of the (to Europeans) least lovely Mongol-types."

Anyway, back to the Satanic Panic. I remember growing up in the 80s and the amount of fear present. I suppose I could make a case that it connected somehow with the Cold War/Nuclear Annihilation fears also strongly present in society at the time.

We used to walk by the "Witch's House." Just an old, dark house, of course. But one kid told another told another the legend of the witch that lived there. Didn't help that for a while there was the remnants of a wheelchair discarded underneath a nearby pine tree - naturally that belonged to some kid that had been captured and murdered.

Nowadays, Tolkien is supposed to be "racist" because he depicted all orcs as evil. Well, orcs just are evil - it's their nature!
 

Sacrosanct

Legend
Gimme a short reminder, what is different in 1e and 2e concerning THAC0? I cannot recall, except they had some weapon x vs. armor y stuff in 1e but I started with 2e. I know in basic it was different bec. I did a little bit of basic.

2e cleaned up progression. It was a simple formula, like THAC0 going done 1 for every level gained as a fighter, or every two or three levels for other classes, etc. It was predictable.

1e attack tables didn't have it as smoothly. the major difference is that once you got into negative ACs, it no longer needed 1 additional for each lower AC value. I.e., with 2e THAC0, if you needed a 15 to hit AC 0, then that meant you needed a 19 to hit AC -4. In 1e, if a fighter needed a 16 to hit AC 0, they needed a 20 to hit AC-4 through -9, and a 21 to hit AC -10.
 

Uller

Adventurer
We used to walk by the "Witch's House." Just an old, dark house, of course. But one kid told another told another the legend of the witch that lived there. Didn't help that for a while there was the remnants of a wheelchair discarded underneath a nearby pine tree - naturally that belonged to some kid that had been captured and murdered.

We had a patch of woods between neighborhoods with an old abandoned pavilion in it. It had a stone fire pit where we often found ashes and there was always garbage around like beer cans and such. One night we heard voices so we went to see who was there and saw what appeared to us to be several robed figures holding some sort of ritual...I was like 12 or so and we ran before we could really see what was going on but we were thoroughly convinced it was a cult....(in all likelihood it was some teenagers having a few beers and bundled up because it was cold, but imagination is a powerful thing and that isn't what I remember seeing....I remember seeing robed and hooded figures around a fire in the woods at night under an old dilapidated pavilion).
 

Nowadays, Tolkien is supposed to be "racist" because he depicted all orcs as evil.

The accusations of racism re: Tolkien stick because of how he describes orcs (Ralif has the quote), and then demonizes them.

Further, he basically said that the Dwarves were based on Jewish people (no seriously, I have the quotes if needed), which does not pair well with the fact that the Dwarves were decimated because they were "too greedy" and delved too deep.

On top of that, all the dark-skinned peoples of the world have joined up with Sauron, whereas the majority of the light-skinned people have joined up with the side of the ringbearer. That's not a great look when you're saying "not racist!".

Personally I can cut Tolkien a break on the orcs, because maybe he was just being clumsy with language, and he never even entirely decided what orcs were or where they came from (I believe he had six different and incompatible origins at different times), but the "goodies = white, baddies = non-white" is much more genuinely racist. Tolkien was certainly not a malicious racist, and was wonderfully rude to some malicious racists at times, but stuff like that reflects a deeper kind of racism.
 

Sacrosanct

Legend
One of the primary goals of Tolkien was to establish a unified anglo saxon mythology. That's why he pulled pretty much everything in his stories from existing anglo saxon and nordic/germanic folklore. When you do that, it inherently glorifies "whites" while making everyone else the bad guy. Intentional? probably not. But unavoidable when much of the folkore is about how superior your race is to others (which is true of pretty much every folklore, not just anglo saxon).
 

Ravenbrook

Explorer
I think the satanic panic may have actually boosted D&D's sales. I and many other guys I know didn't really hear of the game until the James Dallas Egbert case (Egbert attended the same high school as I did). So my brother and I went out and bought the game and found out we liked it and began to play RPGs regularly with our friends. Our parents didn't mind, as they didn't take the wild claims about the psychologically damaging nature of D&D seriously.
 

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