TSR Jim Ward: Demons & Devils, NOT!

In the very early to mid '80s religious nongamer people discovered AD&D had magical spells and demons and devils in its rules. The problems started with Sears and Penny's retail stores. TSR was selling thousands of Player Handbooks and Dungeon Master's Guides every month to both of those companies. I know this because I was in sales and inventory control at the time.

In the very early to mid '80s religious nongamer people discovered AD&D had magical spells and demons and devils in its rules. The problems started with Sears and Penny's retail stores. TSR was selling thousands of Player Handbooks and Dungeon Master's Guides every month to both of those companies. I know this because I was in sales and inventory control at the time.

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Six ladies wrote to Sears and the same six wrote to Penny's home offices telling those two companies of the evils of AD&D. They expounded on children learning to throw demonic spells while they summoned demons in their basements. The writers claimed that they would never buy a thing again from those two companies if the companies still sold TSR games. Just like a light switch those two companies stopped selling TSR product. The companies were offered things like Boot Hill, Tractics, and Gamma World, but they weren't interested. The stopping of sales from those two huge companies was a hard blow to take for TSR.


Author's Note: When I write these articles for EN World I'm trying to present an honest look at my memories of those times. There was enough wild and crazy things happening at TSR that I think the readers should be entertained. I freely admit that there might be dates and times that I don't have correctly related. However, I never try to exaggerate the facts or actions of others. I was in the thick of things and part of the design group and middle management for most of the 20+ years I worked there. If I make a mistake in the writing of these memories, I'm sorry and the mistake was unintentional.

Things proceeded and the bible belt southern states started doing book burnings. Those always elated Gary Gygax because he thought every player who had their books taken away would go back and buy the books again.

Gary went on some of the talk shows to speak about the value of the game. He was an excellent champion for the company. One of his arguments, that I really liked, was his baseball analogy. He would say, “When a criminal hurts someone with a baseball bat are you supposed to blame baseball?” That would make the naysayers sputter every time.

Duke Siegfried, Uncle Duke as he liked to be called, ran news interview classes for the middle management of TSR; these were people who had a chance to be interviewed out at conventions. I can especially remember one of the training sessions. Duke role-played the part of Johnny Carson. Don Snow was to be the TSR representative getting interviewed. Terri Quinn was in marketing at the time and her job was to distract Don. While Duke interviewed Don about D&D, asking questions to make the game look bad, Terri went to work on Don. Acting all the way, poor Don was torn between the distraction of Terri and the questions of Duke. At the end of the scenario Duke explained that set ups like that were common for news people and we needed to be on the look out for such things. I can remember thinking that scenario could never happen.

Six months later I was at a convention in Atlanta when a reporter started quizzing and flirting with me about the evils of AD&D and its harmful effects on children. I started out all smiles and really enjoying the woman's company and her style. Suddenly, remembering Duke's lesson, I became grim-faced, and gave out the bullet-point facts Duke had prepared us with if we were interviewed. She didn't get the interview she wanted from me.

Conventions for awhile became a trial for us. Religious people would come up to the TSR booth and start arguing with us about the evils of D&D. I'm proud to say we soon found an answer for them. I have a friend Dave Conant who worked in the typesetting department. He didn't get out to many conventions. Gen Con in August was a convention everyone working for TSR went to and did 40 hours. One Gen Con in August a particularly nasty gentlemen was berating the sales woman at the show. They didn't know what to think of the dude and wanted to be polite. I knew exactly what the guy was doing. He wanted to get 15 minutes of fame as a person concerned about the evils of D&D.

I was on my way over to give the guy the bums rush, when Dave showed up. He had taken his cross out of his shirt and started calmly talking to the guy. Dave established that the guy had never read one bit of the TSR material. The man only knew what he had heard from others. Then Dave started asking the guy questions about what he thought was wrong with the game. Dave was able to quote bible versus as he calmly and gently completely tore apart the guy's argument. I had always been impressed by Dave's technical skills, but I became even more impressed with his logical argument. From then on we had at least two religious TSR people at every convention. It was amazing how quick those anti-TSR people stopped coming at us at those shows.

Time passed and TSR started working on AD&D 2nd edition. By then I had come to a realization. At conventions I had been in on many discussions about the evils of AD&D. Literally every single person coming up to argue about the game had never read one word of the books. Their argument when questioned about that fact was “We don't need to read about Satan to know he is evil.” So I came up with an idea. In second edition I ordered Zeb Cook to develop a new name for Demons & Devils.

Baatezu/Devil & Tanarri/Demon were born in second edition. Zeb did a terrific job of putting all that together.

We still had the same type of demons and devils but we called them completely different names. The word spread out that TSR had taken out all of the demons and devils in the game. Technically that wasn't true at all. But again like the click of a light switch the arguments and comments stopped. TSR picked up lots of new accounts in the Bible Best of the south. Every time it was mentioned a TSR person would tell them the company didn't have devils any more. It pleased everyone at TSR that the company didn't get any grief on that topic.
 

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Jim Ward

Jim Ward

Drawmij the Wizard

Sacrosanct

Legend
I think the satanic panic may have actually boosted D&D's sales. I and many other guys I know didn't really hear of the game until the James Dallas Egbert case (Egbert attended the same high school as I did). So my brother and I went out and bought the game and found out we liked it and began to play RPGs regularly with our friends. Our parents didn't mind, as they didn't take the wild claims about the psychologically damaging nature of D&D seriously.

Tim Kask was recently on an episode of PBS's Retro Report (a couple weeks ago) and pretty much confirmed that TSR wasn't worried about the Satanic panic at the time because it did in fact result in much higher sales, as people bought up D&D to see what the big deal was about. He said they used to laugh at the reports of the satanic panic at the time because it was so outlandish.
 

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In the very early to mid '80s religious nongamer people discovered AD&D had magical spells and demons and devils in its rules. The problems started with Sears and Penny's retail stores. TSR was selling thousands of Player Handbooks and Dungeon Master's Guides every month to both of those companies. I know this because I was in sales and inventory control at the time.


Six ladies wrote to Sears and the same six wrote to Penny's home offices telling those two companies of the evils of AD&D. They expounded on children learning to throw demonic spells while they summoned demons in their basements. The writers claimed that they would never buy a thing again from those two companies if the companies still sold TSR games. Just like a light switch those two companies stopped selling TSR product. The companies were offered things like Boot Hill, Tractics, and Gamma World, but they weren't interested. The stopping of sales from those two huge companies was a hard blow to take for TSR.


Author's Note: When I write these articles for EN World I'm trying to present an honest look at my memories of those times. There was enough wild and crazy things happening at TSR that I think the readers should be entertained. I freely admit that there might be dates and times that I don't have correctly related. However, I never try to exaggerate the facts or actions of others. I was in the thick of things and part of the design group and middle management for most of the 20+ years I worked there. If I make a mistake in the writing of these memories, I'm sorry and the mistake was unintentional.

Things proceeded and the bible belt southern states started doing book burnings. Those always elated Gary Gygax because he thought every player who had their books taken away would go back and buy the books again.

Gary went on some of the talk shows to speak about the value of the game. He was an excellent champion for the company. One of his arguments, that I really liked, was his baseball analogy. He would say, “When a criminal hurts someone with a baseball bat are you supposed to blame baseball?” That would make the naysayers sputter every time.

Duke Siegfried, Uncle Duke as he liked to be called, ran news interview classes for the middle management of TSR; these were people who had a chance to be interviewed out at conventions. I can especially remember one of the training sessions. Duke role-played the part of Johnny Carson. Don Snow was to be the TSR representative getting interviewed. Terri Quinn was in marketing at the time and her job was to distract Don. While Duke interviewed Don about D&D, asking questions to make the game look bad, Terri went to work on Don. Acting all the way, poor Don was torn between the distraction of Terri and the questions of Duke. At the end of the scenario Duke explained that set ups like that were common for news people and we needed to be on the look out for such things. I can remember thinking that scenario could never happen.

Six months later I was at a convention in Atlanta when a reporter started quizzing and flirting with me about the evils of AD&D and its harmful effects on children. I started out all smiles and really enjoying the woman's company and her style. Suddenly, remembering Duke's lesson, I became grim-faced, and gave out the bullet-point facts Duke had prepared us with if we were interviewed. She didn't get the interview she wanted from me.

Conventions for awhile became a trial for us. Religious people would come up to the TSR booth and start arguing with us about the evils of D&D. I'm proud to say we soon found an answer for them. I have a friend Dave Conant who worked in the typesetting department. He didn't get out to many conventions. Gen Con in August was a convention everyone working for TSR went to and did 40 hours. One Gen Con in August a particularly nasty gentlemen was berating the sales woman at the show. They didn't know what to think of the dude and wanted to be polite. I knew exactly what the guy was doing. He wanted to get 15 minutes of fame as a person concerned about the evils of D&D.

I was on my way over to give the guy the bums rush, when Dave showed up. He had taken his cross out of his shirt and started calmly talking to the guy. Dave established that the guy had never read one bit of the TSR material. The man only knew what he had heard from others. Then Dave started asking the guy questions about what he thought was wrong with the game. Dave was able to quote bible versus as he calmly and gently completely tore apart the guy's argument. I had always been impressed by Dave's technical skills, but I became even more impressed with his logical argument. From then on we had at least two religious TSR people at every convention. It was amazing how quick those anti-TSR people stopped coming at us at those shows.

Time passed and TSR started working on AD&D 2nd edition. By then I had come to a realization. At conventions I had been in on many discussions about the evils of AD&D. Literally every single person coming up to argue about the game had never read one word of the books. Their argument when questioned about that fact was “We don't need to read about Satan to know he is evil.” So I came up with an idea. In second edition I ordered Zeb Cook to develop a new name for Demons & Devils.

Baatezu/Devil & Tanarri/Demon were born in second edition. Zeb did a terrific job of putting all that together.

We still had the same type of demons and devils but we called them completely different names. The word spread out that TSR had taken out all of the demons and devils in the game. Technically that wasn't true at all. But again like the click of a light switch the arguments and comments stopped. TSR picked up lots of new accounts in the Bible Best of the south. Every time it was mentioned a TSR person would tell them the company didn't have devils any more. It pleased everyone at TSR that the company didn't get any grief on that topic.
I dub the leader of this coven of hags the first red wizard of thay. Szass tammy of karens and the other 5 clearly were her circle of lesser red wizards (im sure it grew to great circle size (10 plus 1) shortly after.)
 

Ulfgeir

Hero
I hated the name changes and saw it as TSR caving in to the demands of an extremist minority rather than listening to D&D players, who were the ones buying the product, after all. The whole thing was also very US-centric. The "satanic scare" was totally irrelevant in Europe, for example, where Das schwarze Auge (The Dark Eye) was launched in 1984 and quite popular.

Here in Sweden, we did get some of that Satanic Panic. The leaders were one pastor of one of the more wacky religious groups (think Westboro Baptists), and 2 dramapedagogues. The latter wrote a book called "De övergivnas arme" (translates to "the army of the abandoned"). The latter also wrote some questionable material they gave to the police to be included in their trainings. Let's just say that they have now been thouroughly debunked as unhinged and doing extremely bad research to say the least. They did succed in getting on national TV with an irate talkshow-host that was very biased.

And then the game Kult came... Suddenly you could no longer buy rpg's in toystores, or bookstores.

Tolkien had gotten some bad flack earlier. The translator of his book wrote a book called "Tolkien och den svarta magin" (translates to "Tolkien and the black magic"), where he vilified Tolkien and the Tolkien societies in Sweden. Didn't help that Tolkien was less than pleased about his translations.
 
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Tsuga C

Adventurer
Gimme a short reminder, what is different in 1e and 2e concerning THAC0? I cannot recall, except they had some weapon x vs. armor y stuff in 1e but I started with 2e. I know in basic it was different bec. I did a little bit of basic.

The "to hit" adjustment covered all weapons, melee and ranged alike, vs. all armor types. It was possible for the weapon in question to have a positive, neutral, or negative adjustment "to hit" vs. different types of armor.

I was a DM and I loved those adjustments because it forced players to compare weight (encumbrance) vs. the utility of the weapon in question. Not all weapons performed equally. Everything didn't have to balance to make everyone feel good about their choices. If you wanted to wade into combat using a wooden club, you weren't going to fare very well against an opponent in full plate armor. Weapon choice mattered.

Nowadays players can simply scan through the table and select the weapons that do the most damage or which ever ones thematically fit their character the best without regard to their physical attributes. Wargame-like realism is out and cartoon combat is in. I disapprove.
 

Lanefan

Victoria Rules
The "to hit" adjustment covered all weapons, melee and ranged alike, vs. all armor types. It was possible for the weapon in question to have a positive, neutral, or negative adjustment "to hit" vs. different types of armor.

I was a DM and I loved those adjustments because it forced players to compare weight (encumbrance) vs. the utility of the weapon in question. Not all weapons performed equally. Everything didn't have to balance to make everyone feel good about their choices. If you wanted to wade into combat using a wooden club, you weren't going to fare very well against an opponent in full plate armor. Weapon choice mattered.

Nowadays players can simply scan through the table and select the weapons that do the most damage or which ever ones thematically fit their character the best without regard to their physical attributes. Wargame-like realism is out and cartoon combat is in. I disapprove.
I like the sentiment here, but the trick is to have such a system that doesn't grind the game to a complete halt. The 1e weapon-v-armour-type system did, which is why we scrapped it pretty early on. (also because it was sometimes a PITA for the DM to try and quickly determine what "type" of armour some weird creature's defenses mapped to; and even for common creatures their armour type wasn't listed in the MM/FF/MMII)
 

Gradine

The Elephant in the Room (she/her)
Maybe it's just because I got my start with AD&D 2e, but I always preferred tanaari and baatezu to devils and demons. Even if it just the same thing with a new, hopefully less offensive coat of paint, the terms were interesting and unique to D&D and that made the creatures themselves feel more interesting and unique.

Of all the vast array of monster types in D&D, fiends are probably the well I've gone to the least as a DM. Demons and devils bore me.
 

Tsuga C

Adventurer
I like the sentiment here, but the trick is to have such a system that doesn't grind the game to a complete halt. The 1e weapon-v-armour-type system did, which is why we scrapped it pretty early on. (also because it was sometimes a PITA for the DM to try and quickly determine what "type" of armour some weird creature's defenses mapped to; and even for common creatures their armour type wasn't listed in the MM/FF/MMII)

YMMV. I was almost always the DM and I never had any trouble assigning armor class types to monsters on my own. My game, my interpretation of the rules, etc. The players had their favorite weapons and it wasn't long before I knew their adjustments by heart. I kept a photocopy of the PH adjustment page at the ready, so the demi-human monsters fought on the same playing field as the players themselves. I thought reciprocity was important. It worked out well for my group.
 

Tony Vargas

Legend
I always figured the satanic angle made D&D, otherwise a very nerdly hobby, a little cooler & edgier, and probably net drove higher sales.
Now, if Jack Chick had been promoting D&D as wholesome entertainment, guaranteed to keep your kids distracted from the opposite sex, maybe the fad would've flopped years earlier... ;)

Weapon x versus armor y had nothing to do with thac0. It was an optional in 2E and I think in 1E also.
It was definitely standard in 1e.

Basically the attack progression was slightly different between 1E and 2E. In 2E a fighter would have had a thac0 of 20 at 1st level and in 1E it would be 19. They also progressed differently from there.
The 1e matrix essentially gave the fighter a +2 every other level (it didn't, it was a lookup table for what you needed to roll, but that'd've been the equivalent if you inverted it), while THAC0 (and later BAB was 1/1). Not for nothing, there was an option in 1e (like, a footnote to the matrix) that you could go ahead an make the fighter's progression 1:1. Because, really, why not? So there was really no difference to speak of from 1e through 3e as far as how good fighters were at hit'n, and not much in how much /better/ they were at it than everyone else.

4e & 5e erased that advantage of rapid progression completely.
 

Ravenbrook

Explorer
Here in Sweden, we did get some of that Satanic Panic. The leaders were one pastor of one of the more wacky religious groups (think Westboro Baptists), and 2 dramapedagogues. The latter wrote a book called "De övergivnas arme" (translates to "the army of the abandoned"). The latter also wrote some questionable material they gave to the police to be included in their trainings. Let's just say that they have now been thououghly debunked as unhinged and doing extremely bad research to say the least. They did succed in getting on national TV with an irate talkshow-host that was very biased.

And then the game Kult came... Suddenly you could no longer buy rpg's in toystores, or bookstores.
That's interesting to know, considering how many RPGs have originated in Sweden.
 

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