DND_Reborn
The High Aldwin
Those first levels were designed to go really really fast... I admit I have no interest in sub heroic play so there is that. Periodically a battlemaster might even be using precision attack to make sure a specific attack works. And there is action surge too at level 2.
The fighters attack stat is less than your wizards, interesting choices.... don't those choices deserve an impact? They will eventually very soon get completely overshadowed.
Only you are going to notice that 5 percentiles on a single attack (because you see it on a die). The character sees his ally attacking twice or doing a bunch of cool things in combination with their weapon attack these are much more visible things.
True. I know from our posts we have very different things we want in play. I know you like fast and more heroic games as were I enjoy gritty, realistic, and slower paced advancement. And that is cool--everyone likes different things after all.
My point is this is ultimately a failing of the over-simplified proficiency bonus in 5E. Because the same bonus is used for everything, it creates issues where wizards can hit more often (even if only 5%) with weapons. Even with ability scores the same a wizard has the same bonus in combat.
Now, that is fine I suppose at level 1, but it true later on. Frankly, the reliance on ability score raises to offset the issue is not an elegant solution. I am nearly at the point of just abandoning 5E and returning to 1E/2E. The more I talked to the other players in my group yesterday, the more they like the way things sound compared to 5E.