Zardnaar
Legend
A lot if people on the forums seem to think the encounter rules are not very good.
Personally I barely use them but I thought I would take a look.
One big mistake I see is people looking at CR numbers and thinking CR= level. Or they think in terms of 3.5 with CR being +/- 4.
Even in 5E this is blatantly false. For example using Hoard of the Dragon Queen as an example at level 7 you can encounter a CR13 white Dragon. Totally unfair right?
A white dragon is worth 10000 xp so going to page 82 of the DMG a deadly encounter for 5 level PCs is 8500xp for a party of 5 or 10200xp for 6 PCs. That dragon is a bit if a stinker encounter RAW for 5 PCs at level 7 but perfectly fine RAW for 6 or 5 PCs at level 8.
Deadly encounters in 5E also don't tend to be that deadly but if you deplete the PCs resources over the 6-8 expected encounters that dragon will probably start to look a lot more dangerous. RAW are working as intended?
I suspect a lot of people are running less than the 6-8 encounters however and outside a dungeon hack it's probably harder to justify at least from a narrative in game world. For example an urban adventure probably won't have that many encounters nor will a hex crawl. And if they do you have probably found a dungeon in the city.
Now the example I used a dragon. Action economy doesn't tend to favor big solo type critters regardless of how big they are. Unless the CR is quite higher than the PCs.
Now looking at that deadly xp budget for level 7 PCs again. 10200xp. That budget is enough for almost 15 CR 3 critters each worth 700xp. However there is multiplier for numbers on page 82. 3-6 of them have a X2 multiplier.
6 CR 3 critters are worth 4200xp but are treated as 8400xp which is roughly a hard or deadly encounter.
How tough that encounter is would depend on what the CR3 critters are. Alot of NPCs are CR3 such as knights, veterens archers along with spellcasters in Princes of the Apocalypse.
An NPC party could be a knight, Archer, 2 veterens and 2 spellcasters. A decent looking fight but probably not in the same league as the Dragon.
However what if you use 6 hellhounds instead? A pack of 6 hellhounds can pump out 36d6 damage worth of breath weapons.
CR 3 is also when NPC spellcasters turn up with level 3 spells. This includes fireball and lightning bolts. This boosts up damage to 48d6 and spells don't need to recharge.
So right there we have 3 examples of how extreme 5E encounter rules can be RAW.
Compounding that is what the PCsare playing.
6 PCs no feats
6 PCs feats
6 newbs
6 powergamers
6 experienced players.
And this ignore party composition, terrain, positioning, cover etc. Do you have 2-4 primary casters? How much healing is available.
This is why I think encounter guidelines don't work. Even new players can struggle and some if these deadly encounters are not that deadly. Others are rapidly heading into tpk area.
Personally I have switched to using milestone leveling. They get to level up if they defeat Bob. They can hack their way to Bob, lure him out, or sneak up to him avoiding encounters. They can also defeat Bob socially either by talking Bob around/down or possibly going over Bob's head to Bobs superiors.
My deadly encounters are also around 50% to 100% above the party level in terms of CR. The higher level the PCs are the larger that gap can be. I don't use the multiplier for mooks so a dragon might have a dozen or two Kobolds helping them out especially if the PCs are level 8 or 9.
5E critters also deal lots of damage relative to CR. Spellcasters also have a high level relative to CR with level 18 casters starting around CR 12 which means PCs around level 6 or 7 can start encountering them.
How dangerous those spellcasters are depends on what spells they are packing. This is an old trick dating back to AD&D which might have something similar but they won't have the best battle spells memorized. RAW meteor swarm level 7 is fine.
Now don't get me wrong this is not a shot at 5E the rules weren't any better or worse in 3E or 4E. AD&D 2E gave more vague oultines but covered basics such as don't use critters that require magic weapons to hit if more than half the party lack them.
Personally I mix things up. One session won't have any combat or 1-2 encounters, next session all combat one after that 2-4 encounters. My last one had undead hordes my latest dungeon for level 5 PCs includes lots of constructs in the CR 7-9 range. A deadly+ encounter in my games can go X5 over the deadly xp budget often for a boss fight with 1 encounter/day.
Ymmv of course. However you do it have fun.
Personally I barely use them but I thought I would take a look.
One big mistake I see is people looking at CR numbers and thinking CR= level. Or they think in terms of 3.5 with CR being +/- 4.
Even in 5E this is blatantly false. For example using Hoard of the Dragon Queen as an example at level 7 you can encounter a CR13 white Dragon. Totally unfair right?
A white dragon is worth 10000 xp so going to page 82 of the DMG a deadly encounter for 5 level PCs is 8500xp for a party of 5 or 10200xp for 6 PCs. That dragon is a bit if a stinker encounter RAW for 5 PCs at level 7 but perfectly fine RAW for 6 or 5 PCs at level 8.
Deadly encounters in 5E also don't tend to be that deadly but if you deplete the PCs resources over the 6-8 expected encounters that dragon will probably start to look a lot more dangerous. RAW are working as intended?
I suspect a lot of people are running less than the 6-8 encounters however and outside a dungeon hack it's probably harder to justify at least from a narrative in game world. For example an urban adventure probably won't have that many encounters nor will a hex crawl. And if they do you have probably found a dungeon in the city.
Now the example I used a dragon. Action economy doesn't tend to favor big solo type critters regardless of how big they are. Unless the CR is quite higher than the PCs.
Now looking at that deadly xp budget for level 7 PCs again. 10200xp. That budget is enough for almost 15 CR 3 critters each worth 700xp. However there is multiplier for numbers on page 82. 3-6 of them have a X2 multiplier.
6 CR 3 critters are worth 4200xp but are treated as 8400xp which is roughly a hard or deadly encounter.
How tough that encounter is would depend on what the CR3 critters are. Alot of NPCs are CR3 such as knights, veterens archers along with spellcasters in Princes of the Apocalypse.
An NPC party could be a knight, Archer, 2 veterens and 2 spellcasters. A decent looking fight but probably not in the same league as the Dragon.
However what if you use 6 hellhounds instead? A pack of 6 hellhounds can pump out 36d6 damage worth of breath weapons.
CR 3 is also when NPC spellcasters turn up with level 3 spells. This includes fireball and lightning bolts. This boosts up damage to 48d6 and spells don't need to recharge.
So right there we have 3 examples of how extreme 5E encounter rules can be RAW.
Compounding that is what the PCsare playing.
6 PCs no feats
6 PCs feats
6 newbs
6 powergamers
6 experienced players.
And this ignore party composition, terrain, positioning, cover etc. Do you have 2-4 primary casters? How much healing is available.
This is why I think encounter guidelines don't work. Even new players can struggle and some if these deadly encounters are not that deadly. Others are rapidly heading into tpk area.
Personally I have switched to using milestone leveling. They get to level up if they defeat Bob. They can hack their way to Bob, lure him out, or sneak up to him avoiding encounters. They can also defeat Bob socially either by talking Bob around/down or possibly going over Bob's head to Bobs superiors.
My deadly encounters are also around 50% to 100% above the party level in terms of CR. The higher level the PCs are the larger that gap can be. I don't use the multiplier for mooks so a dragon might have a dozen or two Kobolds helping them out especially if the PCs are level 8 or 9.
5E critters also deal lots of damage relative to CR. Spellcasters also have a high level relative to CR with level 18 casters starting around CR 12 which means PCs around level 6 or 7 can start encountering them.
How dangerous those spellcasters are depends on what spells they are packing. This is an old trick dating back to AD&D which might have something similar but they won't have the best battle spells memorized. RAW meteor swarm level 7 is fine.
Now don't get me wrong this is not a shot at 5E the rules weren't any better or worse in 3E or 4E. AD&D 2E gave more vague oultines but covered basics such as don't use critters that require magic weapons to hit if more than half the party lack them.
Personally I mix things up. One session won't have any combat or 1-2 encounters, next session all combat one after that 2-4 encounters. My last one had undead hordes my latest dungeon for level 5 PCs includes lots of constructs in the CR 7-9 range. A deadly+ encounter in my games can go X5 over the deadly xp budget often for a boss fight with 1 encounter/day.
Ymmv of course. However you do it have fun.
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