Sacrosanct
Legend
A spin off of the other thread about mechanics you don’t ever want to see again, but the opposite. This is about mechanics that went away in the current edition that you’d like to see return.
Disclaimer: this is personal preference folks. Let’s try to keep the “what!? You want that godawful rule back? What’s wrong with you!?” Responses to a minimum please. Accusing others of bad wrong fun never ends well.
For me, as an old school player, I’d like to see the following come back:
Disclaimer: this is personal preference folks. Let’s try to keep the “what!? You want that godawful rule back? What’s wrong with you!?” Responses to a minimum please. Accusing others of bad wrong fun never ends well.
For me, as an old school player, I’d like to see the following come back:
- racial ability penalties. If you want an 18 str PC that is 3 feet tall and weighs as much as my toddler, that’s what magic items are for. Demihumans get other benefits that offset that
- level drain. Make players afraid of undead again
- save or die (or really, really suck). No one bothers with neutralize poison spells or scrolls anymore, and deadly poison as been the staple of adventure exploration stories for over 100 years.
- spell interruption. Everyone complains about how casters are too OP. Well, if they take damage before they get their spell off, it should have a good chance of fizzling. Not just for concentration.
- stronghold and follower rules
- morale rules
- how oozes and slimes and molds used to be