≥90% of the time, I GM. Therefore, I don't do much level up.Pretty self explanatory question. When you make a character, do you plan out each level in advance, and play with a definite goal in mind? Do you not plan anything and just go with the flow and when level up arrives, you advance based on how you're feeling in the moment, or based on what's going on in the game? Or somewhere in between?
I discourage players from planning too far ahead, especially if it's a "optimized build" based plan . If I feel someone's done so, I gleefully steer the game away from that being a used optimization. One player in D&D AL season 2 couldn't figure out why his "optimized" fighter sucked;
That seems really mean spirited to me, and like you're out to kill a player's fun, which defeats the purpose of playing a game together.
Considering that the players doing so are min-maxers, and the rest of the players have all felt that penalizing them by increased targeting was not only fair, but beneficial to the group...That seems really mean spirited to me, and like you're out to kill a player's fun, which defeats the purpose of playing a game together.
Considering that the players doing so are min-maxers, and the rest of the players have all felt that penalizing them by increased targeting was not only fair, but beneficial to the group...
Nothing mean about it. I hate it when players ignore campaign realities for some idealized build, and find build pursuit itself a non-prosocial behavior, which can and should be curbed by behavioral modification techniques. Some players realize they've screwed up in the general dynamic, and others simply get annoyed and leave. For players who are doing non-prosocial actions in what is supposed to be a prosocial endeavor, good ≤expletive≥ing riddance.