Garthanos
Arcadian Knight
I am a big fan of attribute flexibility it means we do not have to follow stereotypes to have effective characters. I designed Techniques that were fundamentally armor types which enabled light defenses based on alternative attributes and yes Woad being an example of charisma based so is Divine Blessing or you might call yours Clever Panache.Yeah it keyed off the idea that gladiators are performers and their manoeuvres are designed to get response from the crowd (and opponent). So yes there is an element of intimidation too (especially the reckless blows) plus it allows for brutal pit fighters and flamboyant showmen to both be gladiators.
also I didn’t want to do another dex based fighter
There is an adage about "Winners playing to their strengths" and that is a primary element of what I see attribute flexibility being about and the other being the attribute used is a way to broadly define the combatants style.
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