Cocomonkey
First Post
Right (although it would be with DEX, not STR).And then it says if you attack with them you get a bonus action attack with them for free, or you could use other abilities (like Flurry of Blows) that let you make regular unarmed strikes as a bonus action (but these would still use STR).
Yeah. And I think you'd still need to attack with your regular fists for the grapple (can't grapple through a weapon, after all). Then punch with the astral arms for regular attack and bonus attacks.But I think if you make a grapple attempt, it wouldn't be an attack with the arms, and so it wouldn't by itself proc the bonus action attack with the arms. But once you have extra attack you could grapple once and attack once with the arms, and then qualify for the bonus action attack.
It's a monk weapon, so it would use your martial arts die, yep.I'm not seeing in the document what damage die the arms use? (This is the first I'm reading it, tbh) Is it based on your martial arts die?
If it's a fighter with restraining strike like you mention later, it would still be expending resources (superiority die) to grapple. Using WIS over STR as a monk versus fighter is mostly just flavor, letting you do the same thing as a monk as you would as a fighter, with a stat you'll likely have a higher score in.It's interesting to be able to grapple and punch using WIS, but since you're not a spellcaster anyway, it's not completely obvious to me why that makes you a better grappler per se than a fighter using STR, say, who uses one of their attacks to grapple. I guess maybe you can do a bit more damage, since at level 5 you can get one grapple and two attacks, vs the fighter's one grapple and one attack (assuming they don't have another way to get a bonus action attack), but the fighter isn't using resources to do it, is probably doing more damage per attack, and has higher AC... (plus bonus feats)
TBH, I'm not sure I see the appeal of the unarmed fighting style. The d8 attack only works on the initial attack; once it's grappled, it would be a d6 damage die (because you only have one hand free, the other is holding the target), so once a monk scales up to d8 MA die, they're out-damaging that. The extra grapple damage is only a d4, so only 2.5/rd on average (which I know can add up over time, but still). And restraining strike can't even trigger off of an unarmed attack (it requires a melee weapon attack, not a melee attack, so an unarmed strike wouldn't trigger it). So unarmed fighting style and restraining strike...don't go together well? All the UA style adds is the extra d4 damage per round.Also, if we're including UA material and giving up on spellcasting, why not a Battlemaster with unarmed fighting style and the Restraining Strike maneuver?
So correct me if I'm wrong, but at 11, a fighter with 20 STR, UA style, and restraining strike would what...d10+5 weapon attack (assuming LS used 2h), superiority die/restraining strike as BA (+9 + 4.5 for sup die, so +13.5, avg, or +17.5 avg with Prodigy) for d4, then 2 more attacks for d8+5 with advantage (LS used 1h). Subsequent rounds would be 3 attacks for d8+5 with advantage plus d4. No BA attacks once it's grappled (that I can think of). So...
Round 1 - d10+2d8+15+d4 = 5.5+9+2.5+15 = 32 dmg avg
Round 2+ - 3d8+15+d4 = 13.5+15+2.5 = 31 dmg avg
5 rounds = 156 dmg
5 rounds if you use action surge in one of them = 184.5 dmg
(Not factoring in advantage, because I don't know offhand how that affects these kinds of calculations.
With the Astral Self Monk at that point with say 20 DEX and 14 WIS, round 1 would be BA trigger arms, attack for grapple (+6, or +10 with Prodigy), extra attack for d8+5+d8 (bonus astral arm damage), with advantage if with Grappler (but if so, no Prodigy or less DEX). Subsequent rounds would be 2 attacks and 2 BAs each for 1d8+5, with advantage if with Grappler, plus the 1d8 bonus die for attacking with the arms. And if you know combat is about to occur, you can summon the arms beforehand as preparation; they last 10 minutes. So...
(No Arms Already) Round 1 - BA arms, grapple, 2d8+5 dmg = 14 dmg avg
(No Arms Already) Round 2+ - 5d8+20 = 44.5 dmg avg
(No Arms Already) 5 rounds = 192 dmg avg
(Arms Already Out) Round 1 - grapple, 2d8+5 (reg attack+bonus), 2d8+10 (BA) = 33 dmg avg
(Arms Already Out) Round 2+- 5d8+20 = 44.5 dmg avg
(Arms Already Out) 5 rounds = 211 dmg avg
Am I missing something here with the math? It seems to me like an Astral Monk in this situation is going to out-damage a fighter with restraining strike and UA, even if they use a weapon. And even if the monk has to spend the first round setting up, over 5 rounds they'd out-dmg a fighter even if the fighter action surges.
If the monk takes both grappler (to match the advantage on attacks from restraining strike) at prodigy (for the boost to Athletics to keep the grapple) and loses say, 2 DEX, that only drops the 5-round averages to 175 dmg average with no arms already out and 193 dmg average if they're already out. Still higher than the fighter.
Outside of the grapple situation, sure, the fighter would be making 3 attacks for 1d10+5 (with LS used 2h) or 1d8+5 (with shield) versus 3 attacks (no flurry) for 1d8+5, and would have higher AC (18/20 versus 17 for Monk). And less HP (d8 versus d10, and likely lower CON, so what, around 2/3 of the HP of the fighter?). So survivability would be a factor, for sure. But as long as it stays alive, seems like it will out-damage the fighter, and if it ops not to grapple, the arms can be used as reach weapons to still make the 5d8+20 round attacks against anyone within 10 feet (so increased survivability).