Unearthed Arcana New Unearthed Arcana: Psionics!

There’s a new Unearthed Arcana article out, and it’s all about psionics! "Their minds bristling with power, three new subclasses arrive in today’s Unearthed Arcana: the Psychic Warrior for the fighter, the Soulknife for the rogue, and the tradition of Psionics for the wizard."

There’s a new Unearthed Arcana article out, and it’s all about psionics! "Their minds bristling with power, three new subclasses arrive in today’s Unearthed Arcana: the Psychic Warrior for the fighter, the Soulknife for the rogue, and the tradition of Psionics for the wizard."

safe_image.php.jpg


In this 9-page PDF, there are also some new psionics-themed spells (including versions of classic psionic powers like id insinuation and ego whip) and two new feats.
 

log in or register to remove this ad

neogod22

Explorer
I find that unearthed arcana web searches often take me to a version of the site from the previous instalment. When I then navigate to Unearthed Arcana under articles on the D&D website an up-to-date version appears. Maybe you have a similar situation.
You kniw what, I was seeing it, I was just thinking those were for something else. I actually think I like the subclasses. I wish there was a pure class that used points instead of spell slots though, but I can see how this can enter the game without causing too much disruption.
 

log in or register to remove this ad

You kniw what, I was seeing it, I was just thinking those were for something else. I actually think I like the subclasses. I wish there was a pure class that used points instead of spell slots though, but I can see how this can enter the game without causing too much disruption.
I always liked the idea of making the Sorcerer a spell point class, and include Sorcery Points in those.
 

Weiley31

Legend
You know, I really just want them to make a Space Ranger class. I mean, how long do I have to wait for that? And I don't mean fluffing an existing class to mimic what my ideal of a Space Ranger would be. Oh no. I want full on new mechanics. I want a button on the back of my character's pack that lets him do karate chop action. I want a laser beam coming out of his hand, and I want a bonus action retractible face mask that gives him the ability to breath in space, and I want that to be a class mechanic, not just some "suit" that he can buy. And the mechanics better be very, very different from what's already out there, because I envision a Space Ranger being very, very different from everything that's already been done. You might say that all of what a Space Ranger is could be accomplished by providing a space suit for a specific amount of gold and picking any class to go with it, but that just won't fit my vision of this game.

Look, I love psionics in these games, I always have. But the fact is that the Psion was a Wizard that had a permanent Subtle Spell on all spells, they used Spell Points rather than slots, and they had a crystal instead of a spell book. Switch out the spell list, and there you literally go. The Psychic Warrior was, literally, a Fighter with a 1/3rd progression of spell points. The Soulknife couldn't do anything except hit things with his fancy blade. I just looked it up, all of the Soulknife's abilities were tied to making his blade stronger and better. It was a literal One Trick Pony.

Now, I think the uniqueness of the Psion can justify its own class. I really do. There were different kinds, from the teleporter, to the shape shifter, to the mind control master. They could get their own subclasses and everything to make them great. This new UA makes me think they got rid of the Archivist from the Artificer because they wanted to utilize something similar for the Psion, they're just not ready to reveal the whole class, yet.

All that said, I've got mixed feelings on this execution. The Psychic Warrior is basically a Jedi. Some Force Push abilities and a weak telekinesis. Ok. I can see how that could work. But having access to Psionic Spells was kind of the Psychic Warrior's thing. I can see them putting in a 1/3rd progression for Psionic Spellcasting, even with what they have now, and it wouldn't hurt anything.

The Soulknife is fine as a Rogue. They work as Monks, I guess, but Monks don't use weapons, unless you really, really want to make a Jedi. And I think the point was that the Rogue can get his Sneak Attack with his Soul Blade.

As for having a Wizard subclass, I really don't think it was necessary. Psionics isn't magic, so if a Wizard wanted to study psionics, they'd have to basically multiclass. That's where the Cerebromancer prestige class came in. I suppose you could call it a Cerebromancer, and have it be a Wizard who divided his time between magic and Psionics. But meh. Psionics is its own thing, in world. Let it be its own thing. I don't mind using all the same mechanics, because lets be honest, there's no reason to break something that's working, but let it be its own thing.

Monks in 5E can designate certain weapons as a "Monk" weapon for them to use. The Psi Blade would've been a perfect choice/option I'm that regard.
 


lkj

Hero
Also, Crawford explains why it's not a stand alone class (and why it probably won't be), and why the mechanics are core 5e rather than new stuff. He comes right out and says that when previous editions did that in the past, while fun, hardly anyone used them. So they want options that more people will use, and not have to buy a new book and learn an entire new rules system.

Agree or not, there you have it.

Well, I stand corrected. I'll have to give it a listen.

AD
 


DnD Beyond interview confirms my fears.

Sigh.

I'll just homebrew some stuff up myself then. I want a PsionWorld setting to run and this won't get me where I need to go.

Am stealing the Thoughtform though. Cool idea.
 

Parmandur

Book-Friend
Well, there's the races too. That will probably come out as a UA as well, thought it may happen after the book is announced.

A Templar Warlock, and Preserver/Defiler Wizards are something.earls talked about doing, as well.

Most of what has gone through UA recently doesn't feel like Dark Sun, so I'm really curious to see what they have for a final product...
 

Fenris-77

Small God of the Dozens
Supporter
I like it. I'm not in the group that's dead set on a separate Psion class (not that there's anything wrong with wanting that), for whom this article is bound to be disappointing in a number of ways, and it hits a lot of stuff I wanted to see in a mentally focused spellcaster who wasn't an illusionist. Honestly, the fighter seems maybe a little OP, as do some of the new spells, but not to the point where I'd be worried about using them in a game. The spells especially need to be viewed as coming from a list that lacks most direct damage options. Generally, I'm pretty happy with this. I'd also hold out some hope that with the right feedback some of the things people are looking for could be included whenever this might make it into a new book.
 

Sacrosanct

Legend
Reading it, I get why they are pursuing this strategy. Though any class should have the chance to be psionic in nature. I would also like to see a way for a character to be psionic from level 1. perhaps the only effect of those variants at level 1 would be the ability to take psionic feats and perhaps to change damage type to psychic or force on cantrips that don't already use one of those. And yes, I want to see Dark Sun and consider this a good sign.

Variant human with a free feat at level 1?
 

Remove ads

Remove ads

Top