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Unearthed Arcana New Unearthed Arcana: Psionics!

There’s a new Unearthed Arcana article out, and it’s all about psionics! "Their minds bristling with power, three new subclasses arrive in today’s Unearthed Arcana: the Psychic Warrior for the fighter, the Soulknife for the rogue, and the tradition of Psionics for the wizard."

There’s a new Unearthed Arcana article out, and it’s all about psionics! "Their minds bristling with power, three new subclasses arrive in today’s Unearthed Arcana: the Psychic Warrior for the fighter, the Soulknife for the rogue, and the tradition of Psionics for the wizard."

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In this 9-page PDF, there are also some new psionics-themed spells (including versions of classic psionic powers like id insinuation and ego whip) and two new feats.
 

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Bitbrain

Lost in Dark Sun
You know, I was planning to sit down tomorrow and homebrew a Psychokinetic, Psychometabolist, Psychoportation, and Telepathic spell list of sorts using Ravnica’s spellcasting-bestowing-factions mechanic as a baseline.

Guess I might not have to.

Opens PDF

Oh, please let this mean we’re getting Dark Sun next year...


PSYCHIC WARRIOR FIGHTER
Augmented Strike doesn’t seem strong enough to me compared with Augmented Defense. 1d4 on every attack would be better.

The rest looks really cool.


SOULKNIFE ROGUE
Psionic Enhancement gives too much extra hit points. It’s better than the Tough feat.

Terrifying Blade should probably be reduced to once per turn.

I don’t like rogues, but the rest seems okay.


PSIONICS WIZARD
Oh, boy. Let’s see how much they step on the Sorcerer.

Thought Form, Psionic spellcasting. No! I REALLY don’t like this!
As far as I’m concerned, a Psionics Wizard should be pressing his fingers into the sides of his head when he casts magic. Everyone should be able to recognize it as a kind of spellcasting.

Aside from that, It’s... actually not bad.


NEW SPELLS
Mental Barrier. “You’re thinking about a brick wall!”
Mind Sliver. Hey, it’s back!
Psionic Blast. Very cool.
Psychic Crush. The Bear Totem Barbarian will be running for the hills.
Thought Shield. Anti-detect thoughts. I approve.
 

It feels VERY weird that Soulknife was made into a Rogue subclass. A Monk subclass made more sense. Especially since the Kalashtar seem like a perfect fit for a Soulknife. And they are big on martial arts.

They wanted features running off intelligence and Rogues are less MAD than Monks. On a mechanical level it also seem like they get more out of the sort of abilities the subclass bestows. There's probably more people keen to have another Rogue option that's particularly geared towards dual-wielding.
 


Urriak Uruk

Gaming is fun, and fun is for everyone
You're right.

But that's not the entirety of the arguments.

Psionic Warrior is boring. The only thing psionic about it is the damage types that it does.

Soulknife is great. This is good.

Psionist looks like a replacement for Psion. Thoughtform is great. But this doesn't feel like a wizard either. You become a Force Ghost and a half-psion which is just odd.

I mean, it is playtest content. When the survey comes out you should put you're criticisms there and if enough people agree with you, you'll get something that better fits your taste.
 

Parmandur

Book-Friend
Also, Crawford explains why it's not a stand alone class (and why it probably won't be), and why the mechanics are core 5e rather than new stuff. He comes right out and says that when previous editions did that in the past, while fun, hardly anyone used them. So they want options that more people will use, and not have to buy a new book and learn an entire new rules system.

Agree or not, there you have it.

Oh, snap: can't say he ia wrong.
 

Parmandur

Book-Friend
I remember a bunch of people saying that the next setting book isn't going to be Dark Sun, because we haven't seen any Psionics UA in a while.

Well, now we've got it. Damn a Dark Sun book would be so awesome.

Given Crawford downplaying the idea of a full Psion down the road, the does get most of what they need out there...
 

shadowoflameth

Adventurer
Reading it, I get why they are pursuing this strategy. Though any class should have the chance to be psionic in nature. I would also like to see a way for a character to be psionic from level 1. perhaps the only effect of those variants at level 1 would be the ability to take psionic feats and perhaps to change damage type to psychic or force on cantrips that don't already use one of those. And yes, I want to see Dark Sun and consider this a good sign.
 

tglassy

Adventurer
You know, I really just want them to make a Space Ranger class. I mean, how long do I have to wait for that? And I don't mean fluffing an existing class to mimic what my ideal of a Space Ranger would be. Oh no. I want full on new mechanics. I want a button on the back of my character's pack that lets him do karate chop action. I want a laser beam coming out of his hand, and I want a bonus action retractible face mask that gives him the ability to breath in space, and I want that to be a class mechanic, not just some "suit" that he can buy. And the mechanics better be very, very different from what's already out there, because I envision a Space Ranger being very, very different from everything that's already been done. You might say that all of what a Space Ranger is could be accomplished by providing a space suit for a specific amount of gold and picking any class to go with it, but that just won't fit my vision of this game.

Look, I love psionics in these games, I always have. But the fact is that the Psion was a Wizard that had a permanent Subtle Spell on all spells, they used Spell Points rather than slots, and they had a crystal instead of a spell book. Switch out the spell list, and there you literally go. The Psychic Warrior was, literally, a Fighter with a 1/3rd progression of spell points. The Soulknife couldn't do anything except hit things with his fancy blade. I just looked it up, all of the Soulknife's abilities were tied to making his blade stronger and better. It was a literal One Trick Pony.

Now, I think the uniqueness of the Psion can justify its own class. I really do. There were different kinds, from the teleporter, to the shape shifter, to the mind control master. They could get their own subclasses and everything to make them great. This new UA makes me think they got rid of the Archivist from the Artificer because they wanted to utilize something similar for the Psion, they're just not ready to reveal the whole class, yet.

All that said, I've got mixed feelings on this execution. The Psychic Warrior is basically a Jedi. Some Force Push abilities and a weak telekinesis. Ok. I can see how that could work. But having access to Psionic Spells was kind of the Psychic Warrior's thing. I can see them putting in a 1/3rd progression for Psionic Spellcasting, even with what they have now, and it wouldn't hurt anything.

The Soulknife is fine as a Rogue. They work as Monks, I guess, but Monks don't use weapons, unless you really, really want to make a Jedi. And I think the point was that the Rogue can get his Sneak Attack with his Soul Blade.

As for having a Wizard subclass, I really don't think it was necessary. Psionics isn't magic, so if a Wizard wanted to study psionics, they'd have to basically multiclass. That's where the Cerebromancer prestige class came in. I suppose you could call it a Cerebromancer, and have it be a Wizard who divided his time between magic and Psionics. But meh. Psionics is its own thing, in world. Let it be its own thing. I don't mind using all the same mechanics, because lets be honest, there's no reason to break something that's working, but let it be its own thing.
 


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