dave2008
Legend
First, I don't think your offending anyone. Second, I want to emphasis that I haven't had a chance to play PF2e yet (can't find a group), so I reserve any final judgment until I can play. However, from reading the rules and these forums I can see that it is probably not a superior system for my group and probably not for me (I'm more crunch oriented than my group). Here are some of my issues with PF2e off the top of my head:I understood what you sad and i agree with your point on AO.
What i am trying to say is this, I played D&D, AD&D , 3.5 , 4E and PF1 and 5E since 1989 (i have 39 year old).
All of thoose systens had major problems , like been to simplistic , extremily unbalaced , to rigid , to strange (4E).
Now i am playing PF2e and i cant see any problems , the game runs smothly in every single aspect. The martial classes are extreme powerfull in dealing damage and moviment in combat but with distinct characteristics betwen them. The spellcasters are ultra diversity (you can build them in any way : damage , control , buff ... a mixture all of them if you want) without been umbalanced (3,5 or PF1). Since my group started age of ashes we did not have any discussion about rules, everything apears so simple and at the same time extremily unique and diverse. This is just my opinion. Sorry if i ofended someone , but for me all other systens seens vastly inferior compared to PF2.
Sorry for my bad english
Greetings from Brasil.
- Hit points poorly defined (problem with all versions of D&D, but I have simple solution for 5e - not sure if it works in PF2e)
- Armor doesn't provide DR to some degree (problem with all versions of D&D, but I have simple solution for 5e - not sure if it works in PF2e)
- Shield rule
- Iterative attacks
- Too many small feats
- Too balanced / math too tight
- Too many character options (problem with modern versions of D&D, but it is worse in PF2e)
- Everything too interconnected, hard to understand how my homebrew will play out (could be solved with more system mastery)
- Monsters, no solo/boss monster tricks beside be +4 levels (I can also adpot 5e rules for this though, so that is why it is low on the list).
- +10/-10 crit/fumble
- Golarian: I despise baked in settings. I also run homebrew worlds, so I really don't like books that talk to me in a pre-determined setting. But it is fortunately easy to ignore.
Last edited: