Aldarc
Legend
It's what happens when he was primarily labeled as the "meat and sarcasm guy" for the first few seasons.Took stupid long for that character to suddenly show he had a mind though.
It's what happens when he was primarily labeled as the "meat and sarcasm guy" for the first few seasons.Took stupid long for that character to suddenly show he had a mind though.
Don't even bother, the OP has already acknowledged that the purpose of this thread was bait and trollery, and no one else will change their mind. If 18 pages hasn't changed the OP's mind (which was never going to be changed anyway), nothing will.
Sarcasm is generally the favored humor of a certain style of thinker (quite consistent with the strategist) though so that part at least fits.It's what happens when he was primarily labeled as the "meat and sarcasm guy" for the first few seasons.
I understand making jokes that don't go over well, as I have a great deal of experience. Apologies, in any case. And, of course, we can all agree that the Paladin is a cancer on this game, as are Gnomes.That comment was originally a joke (clearly a bad one), I did not create this thread as bait/trolling (though I knew when I created it would get this much attention).
I've heard some compelling arguments, but none that actually changed my mind. If anything I might now think there should be less classes (I may finally be against the paladin).
Lt J.T. Marsh (Exo-squad) or Duke(G.I.Joe).
The generals of fantasy wargames.
Videogame bosses with buffer powers to help his minions.
My theory is the warlord will be first as class in a Birthright RTS videogame, later in miniature wargame and in the end in a official paper sourcebook.
That does seem to be his Modus Operandi.I swear @LuisCarlos17f you can take any topic and tie it to some video-game or new toy release.
I think Mearles suggested the warlord tactician could go in Dark sun too.My theory is the warlord will be first as class in a Birthright
And, of course, we can all agree that the Paladin is a cancer on this game, as are Gnomes.
To a degree. But I think it's about consistency too. In an old school game I wouldn't want a Warlord class. But if I had a fighter that actually rolled Intelligence as their best attribute and didn't want to be a Wizard or who had a good charisma I would definitely allow them to leverage that to do Warlordy type of things. I just wouldn't want a special mechanic for that. It could be covered by "rulings not rules".This might be a new-school versus old-school thing. To me, if a particular character has the characteristics of a high attribute as part of their identity (like King Arthur or Tanis displaying a high Charisma), then the most obvious class to model them is the class that leverages that stat as part of its mechanics, above and beyond the base benefits provided by the system for having a high attribute. (This is why I think it's a new school thing, as old-school classes didn't provide too much specific benefit for high stats outside of prime requisite XP, spellcasting bonuses, and maybe percentile strength.) Giving a fighter a high Charisma is functionally spending character resources to make a narrative declaration about your character, much like spending skill points on Profession(farmer) was back in 3e. I'd rather see a tighter mapping between a character's attributes and their class choice.