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D&D 5E The Warlord shouldn't be a class... change my mind!


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Don't even bother, the OP has already acknowledged that the purpose of this thread was bait and trollery, and no one else will change their mind. If 18 pages hasn't changed the OP's mind (which was never going to be changed anyway), nothing will.

That comment was originally a joke (clearly a bad one), I did not create this thread as bait/trolling (though I knew when I created it would get this much attention).

I've heard some compelling arguments, but none that actually changed my mind. If anything I might now think there should be less classes (I may finally be against the paladin).
 


That comment was originally a joke (clearly a bad one), I did not create this thread as bait/trolling (though I knew when I created it would get this much attention).

I've heard some compelling arguments, but none that actually changed my mind. If anything I might now think there should be less classes (I may finally be against the paladin).
I understand making jokes that don't go over well, as I have a great deal of experience. Apologies, in any case. And, of course, we can all agree that the Paladin is a cancer on this game, as are Gnomes.
 

Lt J.T. Marsh (Exo-squad) or Duke(G.I.Joe).

The generals of fantasy wargames.

Videogame bosses with buffer powers to help his minions.

My theory is the warlord will be first as class in a Birthright RTS videogame, later in miniature wargame and in the end in a official paper sourcebook.
 

Lt J.T. Marsh (Exo-squad) or Duke(G.I.Joe).

The generals of fantasy wargames.

Videogame bosses with buffer powers to help his minions.

My theory is the warlord will be first as class in a Birthright RTS videogame, later in miniature wargame and in the end in a official paper sourcebook.

I swear @LuisCarlos17f you can take any topic and tie it to some video-game or new toy release.
 




This might be a new-school versus old-school thing. To me, if a particular character has the characteristics of a high attribute as part of their identity (like King Arthur or Tanis displaying a high Charisma), then the most obvious class to model them is the class that leverages that stat as part of its mechanics, above and beyond the base benefits provided by the system for having a high attribute. (This is why I think it's a new school thing, as old-school classes didn't provide too much specific benefit for high stats outside of prime requisite XP, spellcasting bonuses, and maybe percentile strength.) Giving a fighter a high Charisma is functionally spending character resources to make a narrative declaration about your character, much like spending skill points on Profession(farmer) was back in 3e. I'd rather see a tighter mapping between a character's attributes and their class choice.
To a degree. But I think it's about consistency too. In an old school game I wouldn't want a Warlord class. But if I had a fighter that actually rolled Intelligence as their best attribute and didn't want to be a Wizard or who had a good charisma I would definitely allow them to leverage that to do Warlordy type of things. I just wouldn't want a special mechanic for that. It could be covered by "rulings not rules".

But 5E, is pretty far down the path of using specific mechanics to represent character concepts.
 

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