No. I don't mean that. I mean that since 2015, these threads are a bad joke that ends up with nothing but troll bait and eventual moderation, because they aren't about the Warlord (as in, actual solutions about a Warlord class). They are about validation for the edition war
5e wasn't sufficient validation? Exclusion of the Warlord from the PH wasn't sufficient validation? Any hint of compromise would un-do all that validation?
I don't think it amounts to that. But do me a favor. Imagine a hypothetical class that you don't think belongs in the game.
I don't have to imagine one: Rogue, (5e) Sorcerer (3.x sorcerer OTOH, I was totally down with), Ranger, Barbarian, Monk, and Psion.
Now imagine having to tell your players that they can't play that class.
Also don't need to imagine it. I don't think I've ever run a simple "anything goes" campaign. There's usually things I ban, change, or encourage. (Mind you, never Rogue, my objections to it are more a matter of game design philosophy, and the 'fix' is too involved.)
Imagine your players asking why, and having to explain. Imagine having to do this every now and then because it'll come up more frequently than you think.
"Psionics are a classic sci-fi bit, they're fine in a lot of D&D campaigns, but I like to play closer to classic fantasy, at least in this setting. If you really want a character with mental powers, I have a complete School of "Mysticism" you can specialize in as a wizard." - Me, c1991.
Imagine looking for a game to join on Roll20, and seeing that a lot of games include that class.
I can't imagine I'd ever want to play an RPG on-line. But, I don't have to imagine sitting in on a convention game or a session of encounters that happens to include a class I disapprove of.
It's going to happen. If I want a 'pure' session that's just so in theme & content, I'll run it.
Imagine the class turning up in a lot of official adventures and you having to write them out.
I tend not to use official adventures, but, sure, easy to imagine, easy to do.
That's how I, and many others, feel about the warlord. It doesn't belong in the game. Its inclusion negatively impacts us. It's just one more thing on the "not-fun" scale of D&D, which, if the scale tips too far, makes us not want to play anymore. So while you're unhappy that the warlord isn't included in the game, remember that a lot of us would be just as unhappy if it were. There's no way to please everybody here.
There is a way to please everyone: be pleased for other people getting what they want, while you happily play with the things you want. It's not even hard.
Now, once you've managed to do that in D&D, expand it to real life, and make the world a better place....
...mind you, IRL, it might get you beaten up now and then.