Hell... if I was DM I'd almost just do the whole thing narratively anyway. If it is expected that most of the "adventure" and combat is happening elsewhere or later on... then F-it... just let the Gloomstalker do their thing and pick off all the guards one at a time Rambo-style and not even bother rolling the dice. I mean, what do you lose if you do that? Only the possibility of the Gloomstalker being heard and the other guards coming running... which merely results in a "Orcs versus Party" combat. A combat the party could have done anyway if they didn't want to bother trying to be sneaky about it.
The whole point of this scene is to give the Gloomstalker their hero moment-- why screw with it by going through the dice motions just to see if he rolls a '1' and thereby ruining it? Especially if those 5 orc guards are not even close to being the real obstacles of the full adventure.
The whole point of this scene is to give the Gloomstalker their hero moment-- why screw with it by going through the dice motions just to see if he rolls a '1' and thereby ruining it? Especially if those 5 orc guards are not even close to being the real obstacles of the full adventure.