Remathilis
Legend
I mean, if you're reading it as "a cow can only grow until it reaches cow size" then yes, cows stop grow and the example is bunk. But consider the cow = a book and not cow = the game. Herd of cows = game. The herd must grow, find new food sources, produce offspring with desirable traits. If the herd does not, its going to die.That is... factually inaccurate.
I mean, really, deeply, fundamentally inaccurate. To the point where... well. See, here's the real thing.
Every species has been, by trial and error, molded to fit into some ecological niche. With a few exceptions, a given organism will grow to the size that it needs to fill its niche... and then stop. If you take a human, and they continue to grow forever... that continued growth will kill them. Our bones and circulatory system designs have limits of body size they will support. The framework of a human only supports so much, before it becomes overloaded, unwieldy, and none of it functions well any more - something fundamental breaks, and the individual dies.
The reality is almost 100% the opposite of what you are saying above. So... not a great choice of example.
The game is the same way; it needs to find new ideas, experiment with new mechanics and trying new archetypes to grow. It selects the best (warlock) and pitches that which didn't work as intended (warlord). It seeks new places (settings and adventures) to feed the game. If it didn't, we'd be playing the same dead game since the 70s.
(And don't underestimate the psychological effect of a 'living' game; if games didn't need constant growth, then there would be no Pathfinder or OSR movement needed.)