Sepulchrave II
Legend
Much as I love 3rd edition, the skill system would benefit from a deep overhaul. There are some rather egregious examples: a 2nd-level Bard with 16 Charisma, using core rules only, can pump their Diplomacy check to +18 [Edit: +19] without magic. Such a character can reliably change NPC attitudes from unfriendly to friendly, or from hostile to indifferent.
The skill list is too expansive. It needs to be compressed into 12 or 14 skills, and certain skills need to be made into class features (Spellcraft, UMD). Knowledge skills need re-thinking and/or consolidating. Craft skills need an overhaul.
Synergy bonuses should be abandoned.
Spells which grant bonuses to skills should be rethought, re-levelled and probably mostly abandoned. Class features and feats which grant bonuses to skills should be carefully reconsidered.
Other than that, it works fine.
The skill list is too expansive. It needs to be compressed into 12 or 14 skills, and certain skills need to be made into class features (Spellcraft, UMD). Knowledge skills need re-thinking and/or consolidating. Craft skills need an overhaul.
Synergy bonuses should be abandoned.
Spells which grant bonuses to skills should be rethought, re-levelled and probably mostly abandoned. Class features and feats which grant bonuses to skills should be carefully reconsidered.
Other than that, it works fine.
Last edited: