You said the same thing twice.There's only two things I hate in this world. Gatekeepers who are intolerant of other people's playing choices and Paladins.
You said the same thing twice.There's only two things I hate in this world. Gatekeepers who are intolerant of other people's playing choices and Paladins.
This is amazingly and stunningly... completely nonsensical.
Greyhawk. The most "traditional" setting there is... was Gygax's own game. Forgotten Realms... was Greenwood's game. The absolute, most traditional mode of RPG publishing is publishing a setting that has actually been played!
So, Critical Role played it where you could see. With Dragonlance we were able to read books and see the world presented in a fictional form before picking it up and playing in it. So even being given a presentation of a story in the world before playing it is not new!
What, exactly, is non-tradtional here - just that it wasn't a setting the made decades ago?
The answer to your question is both yes, and no. Yes, because a campaign setting made 20, 30 or 40 years ago is obviously "more traditional" than one made a few years ago, because seniority and tradition go hand in hand.
I'm not saying we should go back to the old days of millions of splatbooks, I'm just saying that's it's been more than 2 years since the excellent Xanathar's guide.
Meanwhile, we got 5 cross-promotion products, which I have no reason to buy.
Over the years the gaming culture have become more and more accessible and universal. Father, children and sometime grandfather play the same games and share the same reference on fantasy movies, tv show and books.Something similar happened in videogaming for decades. Then, a few years ago, came the Dark Souls series, and the balance started shifting again. It's an interesting parallel.
But are the fans who don't - and have never - actually played, considered D&D players?
I'm not going to claim be an expert here, but I would argue it's a gatekeeping distinction if and only if it's being used to invalidate someone else's opinion.But are the fans who don't - and have never - actually played, considered D&D players? Is it ok to make that distinction, or is that also gatekeeping?
This is a genuine question from someone who may be out of touch with the modern consensus.
The counter-question is: why do you feel the need to make that distinction? Who does it benefit? Is it vital that this be repeated over and over again, just in case somebody didn't realise it? As I said, "technically correct: the very best kind of correct." It's the thin edge of "you're not a true fan", and has no benefit that I can discern.very tentatively puts hand up
Question?
Everyone can be a D&D fan. You don't have to play, or watch a livestream, or cosplay, or buy the books, or any one particular thing to be a fan. It's a big tent and everyone is equally welcome.
But are the fans who don't - and have never - actually played, considered D&D players? Is it ok to make that distinction, or is that also gatekeeping?
This is a genuine question from someone who may be out of touch with the modern consensus.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.