D&D General On gatekeeping and the 'live-streaming edition wars'


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Is it a war?
streaming fans won’t take arms to defend anything! They like the play, the social, the fantasy, they feel attach to people not necessarily the game.

the other side may feel frustrated that it won’t even be a war. The old gamer style is simply fading away. The rules are lighter, the impact of « choices » is lesser, their skills are not needed anymore.

it's more a revolution than a war.
 

Olrox17

Hero
Is it a war?
streaming fans won’t take arms to defend anything! They like the play, the social, the fantasy, they feel attach to people not necessarily the game.

the other side may feel frustrated that it won’t even be a war. The old gamer style is simply fading away. The rules are lighter, the impact of « choices » is lesser, their skills are not needed anymore.

it's more a revolution than a war.
Something similar happened in videogaming for decades. Then, a few years ago, came the Dark Souls series, and the balance started shifting again. It's an interesting parallel.
 


Umbran

Mod Squad
Staff member
Supporter
Would I prefer more "traditional" DnD content to be put out by Wotc? Yeah.

This is amazingly and stunningly... completely nonsensical.

Greyhawk. The most "traditional" setting there is... was Gygax's own game. Forgotten Realms... was Greenwood's game. The absolute, most traditional mode of RPG publishing is publishing a setting that has actually been played!

So, Critical Role played it where you could see. With Dragonlance we were able to read books and see the world presented in a fictional form before picking it up and playing in it. So even being given a presentation of a story in the world before playing it is not new!

What, exactly, is non-tradtional here - just that it wasn't a setting the made decades ago?
 

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