Imho 4e seems to have a very linear mathematical coherent approach to the game mechanics, making it optimal for e.g. computer games, CR/encounter guides, quick inventing new classes w/o much consideration about balance.
Disadvantage from what i heard and read - i never played it other than with the neverwinter MMORPG so i a min no way expert on this - is that it seems to be very timeconsuming to use for PnP, and battle maps are mandatory.
It is maybe to much of an approach, to recruit generation WoW into the original.
I also think conversion of older edition material might be in no way that easy with 4e as it partially is in 5e.
But to whomever it appeals, have fun with it - no edition war.
Disadvantage from what i heard and read - i never played it other than with the neverwinter MMORPG so i a min no way expert on this - is that it seems to be very timeconsuming to use for PnP, and battle maps are mandatory.
It is maybe to much of an approach, to recruit generation WoW into the original.
I also think conversion of older edition material might be in no way that easy with 4e as it partially is in 5e.
But to whomever it appeals, have fun with it - no edition war.