Celebrim
Legend
The systems I detest are:
1) Mechwarrior - Doesn't handle scale well, and really needs to. Too lethal to really serve to support the fiction it wants to support.
2) RIFTS - So, so, so many reasons, including the worst handling of scale of any system.
3) Storyteller - Wants to be a rules light Nar game based on character introspection. Hasn't a clue how to do that and actively thwarts its own ambitions. In practice, it's a system best enjoyed by ruthless power gamers.
4) FATE - Wants to be rules light Nar game based on character growth and development. Hasn't a clue how to support that and actively thwarts its own ambitions. In practice, it's a system best enjoyed by ruthless power gamers.
5) Mouseguard - Wants to be a rules light game. Is in practice more fiddly than D&D.
I really don't want to put Mouseguard on that list as there are elements of the design that I really like and I really want to run Mousegaurd but oh wow are there so many things about it that are terrible, and after some playing around with it's just so much work to save the system that I can't see me ever investing in it.
I've heard bad things about a ton of systems that sound like really reasonable criticism but without first hand knowledge I don't want to dis anything.
As for category #2, I'm not going to invite more discord than I have already to list the systems I'd put in category #2 alongside the usual suspects that deservedly come up.
1) Mechwarrior - Doesn't handle scale well, and really needs to. Too lethal to really serve to support the fiction it wants to support.
2) RIFTS - So, so, so many reasons, including the worst handling of scale of any system.
3) Storyteller - Wants to be a rules light Nar game based on character introspection. Hasn't a clue how to do that and actively thwarts its own ambitions. In practice, it's a system best enjoyed by ruthless power gamers.
4) FATE - Wants to be rules light Nar game based on character growth and development. Hasn't a clue how to support that and actively thwarts its own ambitions. In practice, it's a system best enjoyed by ruthless power gamers.
5) Mouseguard - Wants to be a rules light game. Is in practice more fiddly than D&D.
I really don't want to put Mouseguard on that list as there are elements of the design that I really like and I really want to run Mousegaurd but oh wow are there so many things about it that are terrible, and after some playing around with it's just so much work to save the system that I can't see me ever investing in it.
I've heard bad things about a ton of systems that sound like really reasonable criticism but without first hand knowledge I don't want to dis anything.
As for category #2, I'm not going to invite more discord than I have already to list the systems I'd put in category #2 alongside the usual suspects that deservedly come up.