Ovinomancer
No flips for you!
Well, one of the examples I made earlier was to a day 'rules-light' system, FATE. There's a different thread going right now where it's pretty obvious that the mechanics are grasped, but the game is missed. There are changes in paradigm that aren't really part of the rules, per se, like how FATE changes over from a DM prepped game to a created-in-the-moment game. That's not something any manner of rules-light overcomes (although rules-light means there's less obfuscation od paradigm shifts).You clearly haven't been to Arizona.
That depends on the game. And how flexible the GM is. Rules-lite games are easy to learn because their rules probably don't get more complex than the "core mechanic." So if you can figure that out, you can figure out the rest. Heavier games can be easy to play if you can grasp the basics, which I think is the important part of this thread, but learning them is probably a different story.
No, I don't care about the validity of the comparison to learning to drive.![]()
And, I'll be glad to drop the driving -- I, perhaps, got caught up in being defensive about being misunderstood. I can do better.