Arilyn
Hero
It's all illusion. The GM could have changed the location of that treasure around five times before you stepped into the world as your character. The GM rolls for random encounter, and poof, a band of orcs materializes out of essentially nothing. The GM is designing things between sessions. One day it's not there and then it is. Your party decides to head across the ocean, and now maybe your GM has to create new locales and adventure seeds before next week. Often it's conveniently created to match your level, or not, depending on GM. Does it matter when these things are created? If GM changes her mind about something or realizes events are more logical in a different way, does it matter if the change comes night before or during game, as long as consistency is not disrupted?
Once again, no one is advocating handing players easy victory, just crafting more engaging tales, if necessary. A once in a while option.
Once again, no one is advocating handing players easy victory, just crafting more engaging tales, if necessary. A once in a while option.