atanakar
Hero
There are several ways I use a «Clock» in my D&D games.
1) The Timer : When I want to impress a «hard» sense of urgency to the player I use a timer set to 2-3 hours. They must complete the mission within that time frame or they fail and consequences happen. The game is played almost real time. If they loose time arguing out of character I don't stop the clock. The first time we did this was with the RPGA module The Ghost Tower of Inverness. It was stressful but very captivating. Don't do this too often as it is even harder for the DM.
2) Clock (revealed) : Usually the characters know from the start they have a fixed number of time to complete the mission. If they do not consequences happen. For exemple, a kidnapped person will be killed if a ransom is not provided or if the characters don't manage to find the location and rescue the hostage before it is too late.
3) Clock (hidden): The opponents of the characters have a secret plan in motion. Parts of the plan goes into effect, step by step, until it is fully active.
Do you use Clocks in your game?
1) The Timer : When I want to impress a «hard» sense of urgency to the player I use a timer set to 2-3 hours. They must complete the mission within that time frame or they fail and consequences happen. The game is played almost real time. If they loose time arguing out of character I don't stop the clock. The first time we did this was with the RPGA module The Ghost Tower of Inverness. It was stressful but very captivating. Don't do this too often as it is even harder for the DM.
2) Clock (revealed) : Usually the characters know from the start they have a fixed number of time to complete the mission. If they do not consequences happen. For exemple, a kidnapped person will be killed if a ransom is not provided or if the characters don't manage to find the location and rescue the hostage before it is too late.
3) Clock (hidden): The opponents of the characters have a secret plan in motion. Parts of the plan goes into effect, step by step, until it is fully active.
Do you use Clocks in your game?
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