I’m not going to insist they visit the temple, they can certainly try to make it through the storm, but the temple will be offered as a possible sanctuary. But if they do chose to go through the storm I want it to leave an impressionIts hard to have both a memorable scene and a single path progression at the same time.
The storm herding the players into your plot could use some bait. Local rumors speak of lost temple of X speak of unimaginable treasurer...... random swarms of undead seem to originate from the lost city of.....
A locked door(storm) in a single option hallway (must go to Temple) has not choice therefore it's probably better of as a few lines of set dressing.
Your stat sheet mentions other air elementals (ancient for example) where would I find those stats?I support that idea!
Never heard of the three hook rule. I like it. I do think a lot of DM spoil it by burying the lead because they want to preserve mystery for some reason.They are level 20. What world shattering problem are they working on? Can we connect that to the temple or the storm?
If you want them in the temple, follow the 3 clue rule (well, 3 hooks). Poor weather can be one of those 3.
Do they have truesight? Or detect magic? That can provide a hook. Knowledge checks? Another hook.
They are level 20. What world shattering problem are they working on? Can we connect that to the temple or the storm?
If you want them in the temple, follow the 3 clue rule (well, 3 hooks). Poor weather can be one of those 3.
Do they have truesight? Or detect magic? That can provide a hook. Knowledge checks? Another hook.
I have two sets of primal elementals (one in my "epic" updates and another one in my "hardcore" updates. The ancient and elder elementals are only in the hard core updates: 5e Hardcore ElementalsYour stat sheet mentions other air elementals (ancient for example) where would I find those stats?