Todd Roybark
Hero
My transcript from U.C. Berkeley begs to differ.

The Dresden files books protagonist, who’s name escapes me, was no scholar.
The Dresdenverse wizard is more like a sorcerer prestige class. It builds on the same power. Everything Dresden does with his spellbooks and rituals is to focus his internal magical ability. There are at least three different kinds of warlock, at least one of which works the same way: the otherworldly being with which one has a pact serves as a tutor, teaching the mage how to manipulate their magic rather than giving them magic. The others are more along the lines of supplements/substitutes to personal power that we're familiar with.Harry was not once but twice an apprentice to a master and hit the books.
Harry is a sorcerer/wizard/warlock. I wont spoil the subclasses.
Every wizard in the Dresdenverse is a sorc/wiz multiclass. They all use internal personal magic tied honed from focus and external magical formula learned from study.
And there are more human sorcerers than human wizards.
The Dresdenverse wizard is more like a sorcerer prestige class. It builds on the same power. Everything Dresden does with his spellbooks and rituals is to focus his internal magical ability. There are at least three different kinds of warlock, at least one of which works the same way: the otherworldly being with which one has a pact serves as a tutor, teaching the mage how to manipulate their magic rather than giving them magic. The others are more along the lines of supplements/substitutes to personal power that we're familiar with.
But it should also be mentioned that Harry actually plays D&D, and is in fact a barbarian.![]()
As an aside, is there anyone who can talk to their experience playing a sorcerer? Especially interesting if you played in a party that also had a wizard...
Yes, I have the impression @tetrasodium 's players weren't working together, and were out to outdo each other. Also that the wizard player isn't too skilled while the sorcerer player is optimized like crazy -if not outright cheating by convincing Tetrasodioum that the sorcerer had the warlock's proficiencies-.Yes. At low levels we both had sleep but generally the wizard simply had different spells prepped than I had known. He occasionally used rituals that were useful for the group to have and I flaunted twin spell in his face. ;-)
The general result was we worked together instead of competed against each other. That's a key point these types of discussions seem to miss. If the party has one or the other the missing one is irrelevant to game play and if both are present they work together. Only players who choose not to work together create an issue and that's the players not the classes.
One thing I've thought about off and on is just having a whole bunch (like 50-60) classes, that just take up a page or two with no mechanical choices. Fixed spell lists, fixed ASIs or feats. You can customize a bit with race and background, but otherwise you just play the class. Then you can just develop a bunch of hyper-specific classes for new settings.Ya know, I feel like, if we're gonna play a game with classes we should play a game with classes. It's not going to be popular but I think I prefer a bunch of narrow classes that do their specific job well rather than a bunch of wishy-washy "You can be anything you want!" classes where half of them end up lacking because they try to be EVERYTHING that's ever been attached to whatever their class name is.
The Wizard has been SO many things throughout the various edition... it used to be THE Spellcaster and a lot of people's favorite because they loved the feeling of power and the whole "I got a spell for that!" Batman thing... Plus they can do ALL the flavors of magic and in 5e don't really get penlized for it.
But the Wizard isn't the only spellcaster now and I think they should have tried to focus its niche more. Give it more of an identity because the Wizard is just... "Here's a pile of Spell, here's a Spellbook, you're sorta-vancian. Figure it out yourself" with very mild and repetitive subclass features (with Abjurer and Diviner being the stand outs for me, feature wise).
I don't to call it 'entitlement' because it sounds too negative, but I think Wizard players just have too many expectations for what a Wizard character should be able to do that just doesn't mesh well with a class-based game where, ideally, classes should have more defined functons in how they partake in group dynamic.
I dunno what a solution would be best though, because I know my ideas would probably piss people off because of said expectations...
One thing I've thought about off and on is just having a whole bunch (like 50-60) classes, that just take up a page or two with no mechanical choices. Fixed spell lists, fixed ASIs or feats. You can customize a bit with race and background, but otherwise you just play the class. Then you can just develop a bunch of hyper-specific classes for new settings.
Or heck, don’t have any prereqs at all. Shadow of the Demon Lord does something similar and it works really well. You just need to have higher tier features that are additive rather than improvements.I could see a system like that. Minimalist classes but in wide quantity and variety. Furthermore, I would do classes in tier... like you get a class from level 1 to 10, but when you reach level 11 you pick from a new selection of advanced classes and then again at 21 to 30.
There would be prerequisite but they would be a bit soft like "X stat at X" or "proficiency with X" or "Can cast X" and so on so you don't have to have list all the classes leading to it.