FrogReaver
As long as i get to be the frog
I agree. But that is the only mechanic we have in the book.
Regardless, the current system only allows for a maximum movement of 60 feet per round by a normal person.
No. That is combat speed.
I agree. But that is the only mechanic we have in the book.
Regardless, the current system only allows for a maximum movement of 60 feet per round by a normal person.
I do that for a lot of stuff, but I’ve never decided the dimensions of terrain that way.As the Dungeon Master, I always reference character sheets when designing challenges. I create gaps with intention!
Usain Bolt's record was a flat-out, head-down, short-term sprint.Usain Bolt topped out at like 29 mph, and (I don't have my numbers with me) had a ridiculous speed for 2 "rounds". I think his performance should be doable by an 8th level character who spent both of their ASIs on feats, and maaaaaaaaaaaybe is utilizing something like Cunning action to get extra movement (I don't like having to make every athlete a rogue or a monk to get double dash, I actually don't like double dashing and think cunning action is about doing two things at once so double dashing shouldn't be there ... that's a different thread). But 29 mph requires like 300 movement and with a base speed of 30, +10 for a feat still requires a x7 multiplier for running and that's really high.
High level non-casters should be able to do mythic/tall tales level feats of ridiculousness. I don't think only spells should do fun stuff.
Other than sprinting speed, what's probably more applicable to adventuring is long distance jogging. Aragorn, Gimli, and Legolas ran for how long? Humans can hold a double move (6 mph) for a really, really, really long time when they're fit.
No. That is combat speed.
That is really the only solution, having a sprint (and even a "run" action if you wanted one).Usain Bolt's record was a flat-out, head-down, short-term sprint.
Even the Dash action of 5e represents "combat movement" where you are able to keep cognisant of threats around you, parry and dodge attacks, and move over uneven ground. That's a rapid jog at most I think.
For 100 yard sprint performance, you'd need a "sprint action" or drop to the chase rules and making athletics checks.
Usain Bolt's record was a flat-out, head-down, short-term sprint.
Even the Dash action of 5e represents "combat movement" where you are able to keep cognisant of threats around you, parry and dodge attacks, and move over uneven ground. That's a rapid jog at most I think.
I agree. I've posted about flight times before as well.I definitely want a Sprint action. It could have a multiplier that is modified by gear and terrain. He did hold a comparable speed for 2 full D&D rounds, and based on his times in longer races, he can hold out comparable speeds for a bit longer. A Sprint action with a rapidly increasing athletics DC seems like the thing to do.
There could easily be a time when a character is out of reach and needs to spirit. It could also help in a chase.
Speeds in 5E are very slow. Especially flight.
I agree. I've posted about flight times before as well.
I don't think you need to modify things by encumbrance or terrain because that is already baked into the game. Being encumbered already reduces speed, and difficult terrain halves it as well.
I definitely want a Sprint action. It could have a multiplier that is modified by gear and terrain. He did hold a comparable speed for 2 full D&D rounds, and based on his times in longer races, he can hold out comparable speeds for a bit longer. A Sprint action with a rapidly increasing athletics DC seems like the thing to do.
There could easily be a time when a character is out of reach and needs to spirit. It could also help in a chase.
Speeds in 5E are very slow. Especially flight.
Yeah I think an all out sprint is possible a few different ways.I agree. I've posted about flight times before as well.
I don't think you need to modify things by encumbrance or terrain because that is already baked into the game. Being encumbered already reduces speed, and difficult terrain halves it as well.